Sharpsoft/include/pros/screen.hpp
2024-04-29 13:51:34 -04:00

718 lines
24 KiB
C++

/**
* \file screen.hpp
* \ingroup cpp-screen
*
* Brain screen display and touch functions.
*
* Contains user calls to the v5 screen for touching and displaying graphics.
*
* \copyright (c) 2017-2023, Purdue University ACM SIGBots.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* \defgroup cpp-screen Simplified Brain Screen C++ API
*/
#ifndef _PROS_SCREEN_HPP_
#define _PROS_SCREEN_HPP_
#include "pros/screen.h"
#include "pros/colors.hpp"
#include <cstdint>
#include <string>
namespace pros {
namespace screen {
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-function"
namespace {
template <typename T>
T convert_args(T arg) {
return arg;
}
const char* convert_args(const std::string& arg) {
return arg.c_str();
}
} // namespace
#pragma GCC diagnostic pop
/**
* \ingroup cpp-screen
*/
/**
* \addtogroup cpp-screen
* @{
*/
/******************************************************************************/
/** Screen Graphical Display Functions **/
/** **/
/** These functions allow programmers to display shapes on the v5 screen **/
/******************************************************************************/
/**
* Set the pen color for subsequent graphics operations
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \param color The pen color to set (it is recommended to use values
* from the enum defined in colors.hpp)
*
* \return Returns 1 if the mutex was successfully returned, or PROS_ERR if
* there was an error either taking or returning the screen mutex.
*
* \b Example
* \code
* void initialize() {
* pros::screen::set_pen(red);
* }
*
* void opcontrol() {
* int iter = 0;
* while(1){
* // This should print in red.
* pros::screen::print(TEXT_MEDIUM, 1, "%d", iter++);
* }
* }
*
* \endcode
*/
std::uint32_t set_pen(pros::Color color);
/**
* Set the pen color for subsequent graphics operations
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \param color The pen color to set (in hex form)
*
* \return Returns 1 if the mutex was successfully returned, or PROS_ERR if
* there was an error either taking or returning the screen mutex.
*
* \b Example
* \code
* void initialize() {
* //set pen color to red
* pros::screen::set_pen(0x00FF0000);
* }
*
* void opcontrol() {
* int iter = 0;
* while(1){
* // This should print in red.
* pros::screen::print(TEXT_MEDIUM, 1, "%d", iter++);
* }
* }
*
* \endcode
*/
std::uint32_t set_pen(std::uint32_t color);
/**
* Set the eraser color for erasing and the current background.
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \param color The background color to set (it is recommended to use values
* from the enum defined in colors.hpp)
*
* \return Returns 1 if the mutex was successfully returned, or PROS_ERR
* if there was an error either taking or returning the screen mutex.
*
* \b Example
* \code
* void initialize() {
* //set eraser color to red
* set_eraser(red);
* }
*
* void opcontrol() {
* int iter = 0;
* while(1){
* // This should print in red.
* pros::screen::print(TEXT_MEDIUM, 1, "%d", iter++);
* }
* }
*
* \endcode
*/
std::uint32_t set_eraser(pros::Color color);
/**
* Set the eraser color for erasing and the current background.
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \param color The background color to set to set (in hex form)
*
* \return Returns 1 if the mutex was successfully returned, or PROS_ERR
* if there was an error either taking or returning the screen mutex.
*
* \b Example
* \code
* void initialize() {
* //set eraser color to red
* pros::screen::set_eraser(0x00FF0000);
* }
*
* void opcontrol() {
* while(1){
* // This should turn the screen red.
* pros::screen::erase();
* }
* }
* \endcode
*/
std::uint32_t set_eraser(std::uint32_t color);
/**
* Get the current pen color.
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \return The current pen color in the form of a value from the enum
* defined in colors.h, or PROS_ERR if there was an error taking or
* returning the screen mutex.
*
* \b Example
* \code
* void initialize() {
* pros::screen::set_pen(red);
* }
*
* void opcontrol() {
* while(1){
* // Should print number equivalent to red defined in colors.hpp.
* pros::screen::print(TEXT_MEDIUM, 1, "%d", get_pen());
* }
* }
* \endcode
*/
std::uint32_t get_pen();
/**
* Get the current eraser color.
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \return The current eraser color in the form of a value from the enum
* defined in colors.h, or PROS_ERR if there was an error taking or
* returning the screen mutex.
*
* \b Example
* \code
* void initialize() {
* pros::screen::set_eraser(red);
* }
*
* void opcontrol() {
* while(1){
* // Should print number equivalent to red defined in colors.h.
* pros::screen::print(TEXT_MEDIUM, 1, "%d", get_eraser());
* }
* }
* \endcode
*/
std::uint32_t get_eraser();
/**
* Clear display with eraser color
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \return 1 if there were no errors, or PROS_ERR if an error occured
* taking or returning the screen mutex.
*
* * \b Example
* \code
* void initialize() {
* pros::screen::set_eraser(red);
* }
*
* void opcontrol() {
* while(1){
* // This should turn the screen red.
* pros::screen::erase();
* }
* }
* \endcode
*/
std::uint32_t erase();
/**
* Scroll lines on the display upwards.
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \param start_line The line from which scrolling will start
* \param lines The number of lines to scroll up
*
* \return 1 if there were no errors, or PROS_ERR if an error occured
* taking or returning the screen mutex.
*
* \b Example
* \code
* void opcontrol() {
* pros::screen::print(TEXT_MEDIUM, 4, "Line Here");
* // Scroll 3 lines
* pros::screen::scroll(4, 3);
* }
* \endcode
*/
std::uint32_t scroll(const std::int16_t start_line, const std::int16_t lines);
/**
* Scroll lines within a region on the display
*
* This function behaves in the same way as `screen_scroll`, except that you
* specify a rectangular region within which to scroll lines instead of a start
* line.
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \param x0, y0 The (x,y) coordinates of the first corner of the
* rectangular region
* \param x1, y1 The (x,y) coordinates of the second corner of the
* rectangular region
* \param lines The number of lines to scroll upwards
*
* \return 1 if there were no errors, or PROS_ERR if an error occured
* taking or returning the screen mutex.
*
* \b Example
* \code
* void opcontrol() {
* pros::screen::print(TEXT_MEDIUM, 1, "Line Here");
* // Scrolls area of screen upwards slightly. including line of text
* pros::screen::scroll_area(0,0, 400, 200, 3);
* }
* \endcode
*/
std::uint32_t scroll_area(const std::int16_t x0, const std::int16_t y0, const std::int16_t x1, const std::int16_t y1, std::int16_t lines);
/**
* Copy a screen region (designated by a rectangle) from an off-screen buffer
* to the screen
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \param x0, y0 The (x,y) coordinates of the first corner of the
* rectangular region of the screen
* \param x1, y1 The (x,y) coordinates of the second corner of the
* rectangular region of the screen
* \param buf Off-screen buffer containing screen data
* \param stride Off-screen buffer width in pixels, such that image size
* is stride-padding
*
* \return 1 if there were no errors, or PROS_ERR if an error occured taking
* or returning the screen mutex.
*
* \b Example
* \code
* void opcontrol() {
* uint32_t* buf = malloc(sizeof(uint32_t) * 400 * 200);
* pros::screen::print(TEXT_MEDIUM, 1, "Line Here");
* // Copies area of the screen including text
* pros::screen::copy_area(0, 0, 400, 200, (uint32_t*)buf, 400 + 1);
* // Equation for stride is x2 - x1 + 1
* }
* \endcode
*/
std::uint32_t copy_area(const std::int16_t x0, const std::int16_t y0, const std::int16_t x1, const std::int16_t y1, uint32_t* buf, const std::int32_t stride);
/**
* Draw a single pixel on the screen using the current pen color
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \param x, y The (x,y) coordinates of the pixel
*
* \return 1 if there were no errors, or PROS_ERR if an error occured
* taking or returning the screen mutex.
*
* \b Example
* \code
* int i = 0;
* void opcontrol() {
* while(i < 200){
* pros::screen::draw_pixel(100,i++);
* // Draws a line at x = 100 gradually down the screen, pixel by pixel
* pros::delay(200);
* }
* }
* \endcode
*/
std::uint32_t draw_pixel(const std::int16_t x, const std::int16_t y);
/**
* Erase a pixel from the screen (Sets the location)
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \param x, y The (x,y) coordinates of the erased
*
* \return 1 if there were no errors, or PROS_ERR if an error occured
* taking or returning the screen mutex.
*
* \b Example
* \code
* void opcontrol() {
* // Color the Screen in Red
* pros::screen::set_pen(red);
* pros::screen::fill_rect(0,0,400,200);
* int i = 0;
* while(i < 200){
* pros::screen::erase_pixel(100,i++);
* // Erases a line at x = 100 gradually down the screen, pixel by pixel
* pros::delay(200);
* }
* }
* \endcode
*/
std::uint32_t erase_pixel(const std::int16_t x, const std::int16_t y);
/**
* Draw a line on the screen using the current pen color
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \param x0, y0 The (x, y) coordinates of the first point of the line
* \param x1, y1 The (x, y) coordinates of the second point of the line
*
* \return 1 if there were no errors, or PROS_ERR if an error occured
* taking or returning the screen mutex.
*
* \b Example
* \code
* void opcontrol() {
* pros::screen::set_pen(red);
* // Draw line down the screen at x = 100
* pros::screen::draw_line(100,0,100,200);
* }
* \endcode
*/
std::uint32_t draw_line(const std::int16_t x0, const std::int16_t y0, const std::int16_t x1, const std::int16_t y1);
/**
* Erase a line on the screen using the current eraser color
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \param x0, y0 The (x, y) coordinates of the first point of the line
* \param x1, y1 The (x, y) coordinates of the second point of the line
*
* \return 1 if there were no errors, or PROS_ERR if an error occured
* taking or returning the screen mutex.
*
* \b Example
* \code
* void opcontrol() {
* // Color the Screen in Red
* pros::screen::set_pen(red);
* pros::screen::fill_rect(0,0,400,200);
* // Erase line down the screen at x = 100
* pros::screen::erase_line(100,0,100,200);
* }
* \endcode
*/
std::uint32_t erase_line(const std::int16_t x0, const std::int16_t y0, const std::int16_t x1, const std::int16_t y1);
/**
* Draw a rectangle on the screen using the current pen color
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \param x0, y0 The (x,y) coordinates of the first point of the rectangle
* \param x1, y1 The (x,y) coordinates of the second point of the rectangle
*
* \return 1 if there were no errors, or PROS_ERR if an error occured
* taking or returning the screen mutex.
*
* \b Example
* \code
* void opcontrol() {
* pros::screen::set_pen(red);
* pros::screen::draw_rect(1,1,480,200);
* }
* \endcode
*/
std::uint32_t draw_rect(const std::int16_t x0, const std::int16_t y0, const std::int16_t x1, const std::int16_t y1);
/**
* Erase a rectangle on the screen using the current eraser color
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \param x0, y0 The (x,y) coordinates of the first point of the rectangle
* \param x1, y1 The (x,y) coordinates of the second point of the rectangle
*
* \return 1 if there were no errors, or PROS_ERR if an error occured
* taking or returning the screen mutex.
*
* \b Example
* \code
* void opcontrol() {
* // Draw Box Around Half the Screen in Red
* pros::screen::set_eraser(red);
* pros::screen::erase_rect(5,5,240,200);
* }
* \endcode
*/
std::uint32_t erase_rect(const std::int16_t x0, const std::int16_t y0, const std::int16_t x1, const std::int16_t y1);
/**
* Fill a rectangular region of the screen using the current pen
* color
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \param x0, y0 The (x,y) coordinates of the first point of the rectangle
* \param x1, y1 The (x,y) coordinates of the second point of the rectangle
*
* \return 1 if there were no errors, or PROS_ERR if an error occured
* taking or returning the screen mutex.
*
* \b Example
* \code
* void opcontrol() {
* // Fill Around Half the Screen in Red
* pros::screen::set_pen(red);
* pros::screen::fill_rect(5,5,240,200);
* }
* \endcode
*/
std::uint32_t fill_rect(const std::int16_t x0, const std::int16_t y0, const std::int16_t x1, const std::int16_t y1);
/**
* Draw a circle on the screen using the current pen color
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \param x, y The (x,y) coordinates of the center of the circle
* \param r The radius of the circle
*
* \return 1 if there were no errors, or PROS_ERR if an error occured
* taking or returning the screen mutex.
*
* \b Example
* \code
* void opcontrol() {
* // Draw a circle with radius of 100 in red
* pros::screen::set_pen(red);
* pros::screen::draw_circle(240, 200, 100);
* }
* \endcode
*/
std::uint32_t draw_circle(const std::int16_t x, const std::int16_t y, const std::int16_t radius);
/**
* Erase a circle on the screen using the current eraser color
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \param x, y The (x,y) coordinates of the center of the circle
* \param r The radius of the circle
*
* \return 1 if there were no errors, or PROS_ERR if an error occured
* taking or returning the screen mutex.
*
* \b Example
* \code
* void opcontrol() {
* pros::screen::set_pen(red);
* pros::screen::fill_rect(5,5,240,200);
* // Erase a circle with radius of 100 in blue
* pros::screen::set_pen(blue);
* pros::screen::erase_circle(240, 200, 100);
* }
* \endcode
*/
std::uint32_t erase_circle(const std::int16_t x, const std::int16_t y, const std::int16_t radius);
/**
* Fill a circular region of the screen using the current pen
* color
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \param x, y The (x,y) coordinates of the center of the circle
* \param r The radius of the circle
*
* \return 1 if there were no errors, or PROS_ERR if an error occured
* taking or returning the screen mutex.
*
* \b Example
* \code
* void opcontrol() {
* pros::screen::set_pen(red);
* pros::screen::fill_rect(5,5,240,200);
* // Fill a circlular area with radius of 100 in blue
* pros::screen::set_pen(blue);
* pros::screen::fill_circle(240, 200, 100);
* }
* \endcode
*/
std::uint32_t fill_circle(const std::int16_t x, const std::int16_t y, const std::int16_t radius);
/******************************************************************************/
/** Screen Text Display Functions **/
/** **/
/** These functions allow programmers to display text on the v5 screen **/
/******************************************************************************/
/**
* Print a formatted string to the screen, overwrite available for printing at location too.
*
* Will default to a medium sized font by default if invalid txt_fmt is given.
*
* \param txt_fmt Text format enum that determines if the text is medium, large, medium_center, or large_center. (DOES NOT SUPPORT SMALL)
* \param line The line number on which to print
* \param x The (x,y) coordinates of the top left corner of the string
* \param y The (x,y) coordinates of the top left corner of the string
* \param fmt Format string
* \param ... Optional list of arguments for the format string
*
* \b Example
* \code
* void opcontrol() {
* int i = 0;
* pros::screen::set_pen(blue);
* while(1){
* // Will print seconds started since program started on line 3
* pros::screen::print(pros::TEXT_MEDIUM, 3, "Seconds Passed: %3d", i++);
* pros::delay(1000);
* }
* }
*/
template <typename... Params>
void print(pros::text_format_e_t txt_fmt, const std::int16_t line, const char* text, Params... args){
pros::c::screen_print(txt_fmt, line, text, convert_args(args)...);
}
template <typename... Params>
void print(pros::text_format_e_t txt_fmt, const std::int16_t x, const std::int16_t y, const char* text, Params... args){
pros::c::screen_print_at(txt_fmt, x, y, text, convert_args(args)...);
}
/******************************************************************************/
/** Screen Touch Functions **/
/** **/
/** These functions allow programmers to access **/
/** information about screen touches **/
/******************************************************************************/
/**
* Gets the touch status of the last touch of the screen.
*
* \return The last_touch_e_t enum specifier that indicates the last touch status of the screen (E_TOUCH_EVENT_RELEASE, E_TOUCH_EVENT_PRESS, or E_TOUCH_EVENT_PRESS_AND_HOLD).
* This will be released by default if no action was taken.
* If an error occured, the screen_touch_status_s_t will have its
* last_touch_e_t enum specifier set to E_TOUCH_ERR, and other values set to -1.
*
* \b Example
* \code
* void opcontrol() {
* int i = 0;
* pros::screen_touch_status_s_t status;
* while(1){
* status = pros::touch_status();
*
* // Will print various information about the last touch
* pros::screen::print(TEXT_MEDIUM, 1, "Touch Status (Type): %d", status.touch_status);
* pros::screen::print(TEXT_MEDIUM, 2, "Last X: %d", status.x);
* pros::screen::print(TEXT_MEDIUM, 3, "Last Y: %d", status.y);
* pros::screen::print(TEXT_MEDIUM, 4, "Press Count: %d", status.press_count);
* pros::screen::print(TEXT_MEDIUM, 5, "Release Count: %d", status.release_count);
* pros::delay(20);
* }
* }
* \endcode
*/
screen_touch_status_s_t touch_status();
/**
* Assigns a callback function to be called when a certain touch event happens.
*
* This function uses the following values of errno when an error state is
* reached:
* EACCESS - Another resource is currently trying to access the screen mutex.
*
* \param cb Function pointer to callback when event type happens
* \param event_type Touch event that will trigger the callback.
*
* \return 1 if there were no errors, or PROS_ERR if an error occured
* while taking or returning the screen mutex.
*
* \b Example
* \code
* touch_event_cb_fn_t changePixel(){
* pros::screen_touch_status_s_t status = pros::screen::touch_status();
* pros::screen::draw_pixel(status.x,status.y);
* return NULL;
* }
*
* void opcontrol() {
* pros::screen::touch_callback(changePixel(), TOUCH_PRESSED);
* while(1) {
* pros::delay(20);
* }
* }
* \endcode
*/
std::uint32_t touch_callback(touch_event_cb_fn_t cb, last_touch_e_t event_type);
} // namespace screen
} // namespace pros
extern __attribute__((weak)) void lvgl_init() {}
///@}
#endif //header guard