116 lines
4.2 KiB
C#

namespace Nerd_STF.Mathematics.Geometry;
public record class Box2D : IAbsolute<Box2D>, IAverage<Box2D>, ICeiling<Box2D>, IClamp<Box2D>, IContains<Vert>,
IEquatable<Box2D>, IFloor<Box2D>, ILerp<Box2D, float>, IMedian<Box2D>, IRound<Box2D>, IShape2d<float>,
ISplittable<Box2D, (Vert[] centers, Float2[] sizes)>
{
public static Box2D Unit => new(Vert.Zero, Float2.One);
public Vert MaxVert
{
get => center + (size / 2);
set
{
Vert diff = center - value;
size = (Float2)diff.position * 2f;
}
}
public Vert MinVert
{
get => center - (size / 2);
set
{
Vert diff = center + value;
size = (Float2)diff.position * 2f;
}
}
public float Area => size.x * size.y;
public float Perimeter => 2 * (size.x + size.y);
public Vert center;
public Float2 size;
public Box2D(Vert min, Vert max) : this(Vert.Average(min, max), (Float2)(min - max)) { }
public Box2D(Vert center, Float2 size)
{
this.center = center;
this.size = size;
}
public Box2D(Fill<float> fill) : this(fill, new Float2(fill(3), fill(4))) { }
public float this[int index]
{
get => size[index];
set => size[index] = value;
}
public static Box2D Absolute(Box2D val) => new(Vert.Absolute(val.MinVert), Vert.Absolute(val.MaxVert));
public static Box2D Average(params Box2D[] vals)
{
(Vert[] centers, Float2[] sizes) = SplitArray(vals);
return new(Vert.Average(centers), Float2.Average(sizes));
}
public static Box2D Ceiling(Box2D val) => new(Vert.Ceiling(val.center), Float2.Ceiling(val.size));
public static Box2D Clamp(Box2D val, Box2D min, Box2D max) =>
new(Vert.Clamp(val.center, min.center, max.center), Float2.Clamp(val.size, min.size, max.size));
public static Box2D Floor(Box2D val) => new(Vert.Floor(val.center), Float2.Floor(val.size));
public static Box2D Lerp(Box2D a, Box2D b, float t, bool clamp = true) =>
new(Vert.Lerp(a.center, b.center, t, clamp), Float2.Lerp(a.size, b.size, t, clamp));
public static Box2D Median(params Box2D[] vals)
{
(Vert[] verts, Float2[] sizes) = SplitArray(vals);
return new(Vert.Median(verts), Float2.Median(sizes));
}
public static Box2D Round(Box2D val) => new(Vert.Round(val.center), Float2.Round(val.size));
public static (Vert[] centers, Float2[] sizes) SplitArray(params Box2D[] vals)
{
Vert[] centers = new Vert[vals.Length];
Float2[] sizes = new Float2[vals.Length];
for (int i = 0; i < vals.Length; i++)
{
centers[i] = vals[i].center;
sizes[i] = vals[i].size;
}
return (centers, sizes);
}
public virtual bool Equals(Box2D? other)
{
if (other is null) return false;
return center == other.center && size == other.size;
}
public override int GetHashCode() => base.GetHashCode();
public bool Contains(Vert vert)
{
Float2 diff = Float2.Absolute((Float2)(center - vert));
return diff.x <= size.x && diff.y <= size.y;
}
protected virtual bool PrintMembers(StringBuilder builder)
{
builder.Append("Min = ");
builder.Append(MinVert);
builder.Append(", Max = ");
builder.Append(MaxVert);
return true;
}
public static Box2D operator +(Box2D a, Vert b) => new(a.center + b, a.size);
public static Box2D operator +(Box2D a, Float2 b) => new(a.center, a.size + b);
public static Box2D operator -(Box2D b) => new(-b.MaxVert, -b.MinVert);
public static Box2D operator -(Box2D a, Vert b) => new(a.center - b, a.size);
public static Box2D operator -(Box2D a, Float2 b) => new(a.center, a.size - b);
public static Box2D operator *(Box2D a, float b) => new(a.center * b, a.size * b);
public static Box2D operator *(Box2D a, Float2 b) => new(a.center, a.size * b);
public static Box2D operator /(Box2D a, float b) => new(a.center / b, a.size / b);
public static Box2D operator /(Box2D a, Float2 b) => new(a.center, a.size / b);
public static implicit operator Box2D(Fill<float> fill) => new(fill);
public static explicit operator Box2D(Box3D box) => new(box.center, (Float2)box.size);
}