284 lines
11 KiB
C#

using Nerd_STF.Exceptions;
using Nerd_STF.Mathematics.Algebra;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace Nerd_STF.Mathematics
{
public struct Int2 : INumberGroup<Int2, int>
#if CS11_OR_GREATER
,IFromTuple<Int2, (int, int)>,
IPresets2d<Int2>,
ISplittable<Int2, (int[] Xs, int[] Ys)>
#endif
{
public static Int2 Down => new Int2(0, -1);
public static Int2 Left => new Int2(-1, 0);
public static Int2 Right => new Int2(1, 0);
public static Int2 Up => new Int2(0, 1);
public static Int2 One => new Int2(1, 1);
public static Int2 Zero => new Int2(0, 0);
public double InverseMagnitude => MathE.InverseSqrt(x * x + y * y);
public double Magnitude => MathE.Sqrt(x * x + y * y);
public Float2 Normalized => (Float2)this * InverseMagnitude;
public int x, y;
public Int2(int x, int y)
{
this.x = x;
this.y = y;
}
public Int2(IEnumerable<int> nums)
{
x = 0;
y = 0;
int index = 0;
foreach (int item in nums)
{
this[index] = item;
index++;
if (index >= 2) break;
}
}
public Int2(Fill<int> fill)
{
x = fill(0);
y = fill(1);
}
public int this[int index]
{
get
{
switch (index)
{
case 0: return x;
case 1: return y;
default: throw new ArgumentOutOfRangeException(nameof(index));
}
}
set
{
switch (index)
{
case 0: x = value; break;
case 1: y = value; break;
default: throw new ArgumentOutOfRangeException(nameof(index));
}
}
}
public ListTuple<int> this[string key]
{
get
{
int[] items = new int[key.Length];
for (int i = 0; i < key.Length; i++)
{
char c = key[i];
switch (c)
{
case 'x': items[i] = x; break;
case 'y': items[i] = y; break;
default: throw new ArgumentException("Invalid key.", nameof(key));
}
}
return new ListTuple<int>(items);
}
set
{
IEnumerator<int> stepper = value.GetEnumerator();
for (int i = 0; i < key.Length; i++)
{
char c = key[i];
stepper.MoveNext();
switch (c)
{
case 'x': x = stepper.Current; break;
case 'y': y = stepper.Current; break;
default: throw new ArgumentException("Invalid key.", nameof(key));
}
}
}
}
public static Int2 Average(IEnumerable<Int2> values)
{
Int2 total = Zero;
int count = 0;
foreach (Int2 val in values)
{
total += val;
count++;
}
return total / count;
}
public static Int2 Clamp(Int2 value, Int2 min, Int2 max) =>
new Int2(MathE.Clamp(value.x, min.x, max.x),
MathE.Clamp(value.y, min.y, max.y));
public static void Clamp(ref Int2 value, Int2 min, Int2 max)
{
MathE.Clamp(ref value.x, min.x, max.x);
MathE.Clamp(ref value.y, min.y, max.y);
}
public static Int2 ClampMagnitude(Int2 value, double minMag, double maxMag)
{
Int2 copy = value;
ClampMagnitude(ref copy, minMag, maxMag);
return copy;
}
public static void ClampMagnitude(ref Int2 value, double minMag, double maxMag)
{
if (minMag > maxMag) throw new ClampOrderMismatchException(nameof(minMag), nameof(maxMag));
double mag = value.Magnitude;
if (mag < minMag)
{
double factor = minMag / mag;
value.x = MathE.Ceiling(value.x * factor);
value.y = MathE.Ceiling(value.y * factor);
}
else if (mag > maxMag)
{
double factor = maxMag / mag;
value.x = MathE.Floor(value.x * factor);
value.y = MathE.Floor(value.y * factor);
}
}
public static Int3 Cross(Int2 a, Int2 b) => Int3.Cross(a, b);
public static int Dot(Int2 a, Int2 b) => a.x * b.x + a.y * b.y;
public static int Dot(IEnumerable<Int2> values)
{
int x = 1, y = 1;
foreach (Int2 val in values)
{
x *= val.x;
y *= val.y;
}
return x + y;
}
#if CS11_OR_GREATER
static double IVectorOperations<Int2>.Dot(Int2 a, Int2 b) => Dot(a, b);
static double IVectorOperations<Int2>.Dot(IEnumerable<Int2> vals) => Dot(vals);
#endif
public static Int2 Lerp(Int2 a, Int2 b, double t, bool clamp = true) =>
new Int2(MathE.Lerp(a.x, b.x, t, clamp),
MathE.Lerp(a.y, b.y, t, clamp));
public static Int2 Product(IEnumerable<Int2> values)
{
bool any = false;
Int2 total = One;
foreach (Int2 val in values)
{
any = true;
total *= val;
}
return any ? total : Zero;
}
public static Int2 Sum(IEnumerable<Int2> values)
{
Int2 total = Zero;
foreach (Int2 val in values) total += val;
return total;
}
public static (int[] Xs, int[] Ys) SplitArray(IEnumerable<Int2> values)
{
int count = values.Count();
int[] Xs = new int[count], Ys = new int[count];
int index = 0;
foreach (Int2 val in values)
{
Xs[index] = val.x;
Ys[index] = val.y;
index++;
}
return (Xs, Ys);
}
public IEnumerator<int> GetEnumerator()
{
yield return x;
yield return y;
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public void Deconstruct(out int x, out int y)
{
x = this.x;
y = this.y;
}
public bool Equals(Int2 other) => x == other.x && y == other.y;
#if CS8_OR_GREATER
public override bool Equals(object? obj)
#else
public override bool Equals(object obj)
#endif
{
if (obj is null) return false;
else if (obj is Int2 objInt2) return Equals(objInt2);
else if (obj is Float2 objFloat2) return objFloat2.Equals(this);
else return false;
}
public override int GetHashCode() => x.GetHashCode() ^ y.GetHashCode();
public override string ToString() => $"({x}, {y})";
public string ToString(string format) => $"({x.ToString(format)}, {y.ToString(format)})";
public int[] ToArray() => new int[] { x, y };
public Fill<int> ToFill()
{
Int2 copy = this;
return delegate (int i)
{
switch (i)
{
case 0: return copy.x;
case 1: return copy.y;
default: throw new ArgumentOutOfRangeException();
}
};
}
public List<int> ToList() => new List<int> { x, y };
public static Int2 operator +(Int2 a, Int2 b) => new Int2(a.x + b.x, a.y + b.y);
public static Int2 operator -(Int2 a) => new Int2(-a.x, -a.y);
public static Int2 operator -(Int2 a, Int2 b) => new Int2(a.x - b.x, a.y - b.y);
public static Int2 operator *(Int2 a, int b) => new Int2(a.x * b, a.y * b);
public static Int2 operator *(Int2 a, Int2 b) => new Int2(a.x * b.x, a.y * b.y);
public static Int2 operator /(Int2 a, int b) => new Int2(a.x / b, a.y / b);
public static Int2 operator /(Int2 a, Int2 b) => new Int2(a.x / b.x, a.y / b.y);
public static Int2 operator &(Int2 a, Int2 b) => new Int2(a.x & b.x, a.y & b.y);
public static Int2 operator |(Int2 a, Int2 b) => new Int2(a.x | b.x, a.y | b.y);
public static Int2 operator ^(Int2 a, Int2 b) => new Int2(a.x ^ b.x, a.y ^ b.y);
public static bool operator ==(Int2 a, Int2 b) => a.Equals(b);
public static bool operator !=(Int2 a, Int2 b) => !a.Equals(b);
public static explicit operator Int2(Float2 floats) => new Int2((int)floats.x, (int)floats.y);
public static explicit operator Int2(Float3 floats) => new Int2((int)floats.x, (int)floats.y);
public static explicit operator Int2(Float4 floats) => new Int2((int)floats.x, (int)floats.y);
public static explicit operator Int2(Int3 ints) => new Int2(ints.x, ints.y);
public static explicit operator Int2(Int4 ints) => new Int2(ints.x, ints.y);
public static implicit operator Int2(Point point) => new Int2(point.X, point.Y);
public static explicit operator Int2(PointF point) => new Int2((int)point.X, (int)point.Y);
public static implicit operator Int2(Size size) => new Int2(size.Width, size.Height);
public static explicit operator Int2(SizeF size) => new Int2((int)size.Width, (int)size.Height);
public static explicit operator Int2(ListTuple<double> tuple) => new Int2((int)tuple[0], (int)tuple[1]);
public static implicit operator Int2(ListTuple<int> tuple) => new Int2(tuple[0], tuple[1]);
public static implicit operator Int2((int, int) tuple) => new Int2(tuple.Item1, tuple.Item2);
public static implicit operator Point(Int2 group) => new Point(group.x, group.y);
public static explicit operator PointF(Int2 group) => new PointF(group.x, group.y);
public static implicit operator Size(Int2 group) => new Size(group.x, group.y);
public static explicit operator SizeF(Int2 group) => new SizeF(group.x, group.y);
public static implicit operator ListTuple<double>(Int2 group) => new ListTuple<double>(group.x, group.y);
public static implicit operator ListTuple<int>(Int2 group) => new ListTuple<int>(group.x, group.y);
public static implicit operator ValueTuple<int, int>(Int2 group) => (group.x, group.y);
}
}