# Nerd_STF v2.4.0 ``` * Nerd_STF * Exceptions + BadMethodException * Extensions * ConversionExtension - ToDictionary(IEnumerable>) * EquationExtension + ValidNumberTypes + Absolute(Equation) + AbsoluteMod(Equation, float) + ArcCos(Equation) + ArcCot(Equation) + ArcCsc(Equation) + ArcSec(Equation) + ArcSin(Equation) + ArcTan(Equation) + ArcCosh(Equation) + ArcCoth(Equation) + ArcCsch(Equation) + ArcSech(Equation) + ArcSinh(Equation) + ArcTanh(Equation) + Average(Equation, float, float, float) + Average(Equation, Equation, Equation, float) + Binomial(Equation, int, float) + Binomial(Equation, Equation, Equation) + Cbrt(Equation) + Ceiling(Equation) + Clamp(Equation, float, float) + Clamp(Equation, Equation, Equation) + Combinations(Equation, int) + Combinations(Equation, Equation) + Cos(Equation) + Cosh(Equation) + Cot(Equation) + Coth(Equation) + Csc(Equation) + Csch(Equation) + Divide(Equation, float[]) + Divide(Equation, Equation[]) + Factorial(Equation) + Floor(Equation) + GetValues(Equation, float, float, float) + InverseSqrt(Equation) + Log(Equation, float) + Max(Equation, float, float, float) + Min(Equation, float, float, float) + Permutations(Equation, int) + Permutations(Equation, Equation) + Power(Equation, float) + Power(Equation, Equation) + Product(Equation, float[]) + Product(Equation, Equation[]) + Root(Equation, float) + Root(Equation, Equation) + Round(Equation) + Sec(Equation) + Sech(Equation) + Sin(Equation) + Sinh(Equation) + SolveBisection(Equation, float, float, float, float, int) + SolveEquation(Equation, float, float, float, int) + SolveNewton(Equation, float, float, float, int) + Sqrt(Equation) + Subtract(Equation, float[]) + Subtract(Equation, Equation[]) + Sum(Equation, float[]) + Sum(Equation, Equation[]) + Tan(Equation) + Tanh(Equation) + ZScore(Equation, float[]) + ZScore(Equation, Equation[]) + ZScore(Equation, float, float) + ZScore(Equation, Equation, Equation) + InvokeMethod(Equation, MethodInfo, object?[]?) + InvokeMathMethod(Equation, string, object?[]?) + Helpers + CordicHelper + MathfHelper + RationalHelper + UnsafeHelper * Mathematics * Abstract = Renamed `IPresets1D` to `IPresets1d` = Renamed `IPresets2D` to `IPresets2d` = Renamed `IPresets3D` to `IPresets3d` = Renamed `IPresets4D` to `IPresets4d` = Renamed `IShape2D` to `IShape2d` = Renamed `IShape3D` to `IShape3d` * NumberSystems * Complex - operator >(Complex, Complex) - operator <(Complex, Complex) - operator >=(Complex, Complex) - operator <=(Complex, Complex) * Quaternion - Far - Near - operator >(Complex, Complex) - operator <(Complex, Complex) - operator >=(Complex, Complex) - operator <=(Complex, Complex) * Samples + Fills * Equations + FlatLine + XLine = Simplified `CosWave` = Simplified `SinWave` = Replaced a `readonly` term with a generating field in `CosWave` = Replaced a `readonly` term with a generating field in `SinWave` = Replaced a `readonly` term with a generating field in `SawWave` = Replaced a `readonly` term with a generating field in `SquareWave` = Replaced a `readonly` term with a generating field in `SgnFill` = Moved `SgnFill` to `Fills` and renamed it to `SignFill` * Calculus = Fixed a blunder in `GetDerivativeAtPoint(Equation, float, float)` * Float2 - Removed the `Obsolete` attribute from `CompareTo(Float2)` - operator >(Float2, Float2) - operator <(Float2, Float2) - operator >=(Float2, Float2) - operator <=(Float2, Float2) * Float3 - Removed the `Obsolete` attribute from `CompareTo(Float3)` - operator >(Float3, Float3) - operator <(Float3, Float3) - operator >=(Float3, Float3) - operator <=(Float3, Float3) * Float4 - Far - Near - Removed the `Obsolete` attribute from `CompareTo(Float4)` - operator >(Float4, Float4) - operator <(Float4, Float4) - operator >=(Float4, Float4) - operator <=(Float4, Float4) * Int2 - Removed the `Obsolete` attribute from `CompareTo(Int2)` - operator >(Int2, Int2) - operator <(Int2, Int2) - operator >=(Int2, Int2) - operator <=(Int2, Int2) * Int3 - Removed the `Obsolete` attribute from `CompareTo(Int3)` - operator >(Int3, Int3) - operator <(Int3, Int3) - operator >=(Int3, Int3) - operator <=(Int3, Int3) * Int4 - Far - Deep - Removed the `Obsolete` attribute from `CompareTo(Int4)` - operator >(Int4, Int4) - operator <(Int4, Int4) - operator >=(Int4, Int4) - operator <=(Int4, Int4) * Mathf + ArcCosh(float) + ArcCoth(float) + ArcCsch(float) + ArcSech(float) + ArcSinh(float) + ArcTanh(float) + ArcTanh2(float, float) + Cbrt(float) + Cosh(float) + Coth(float) + Csch(float) + IsPrime(int, PrimeCheckMethod) + Lerp(float, float, Equation, bool) + Lerp(Equation, Equation, float, bool) + Lerp(Equation, Equation, Equation, bool) + Log(float, float) + PrimeFactors(int) + PowerMod(long, long, long) + Sech(float) + Sinh(float) + SharedItems(T[][]) + SolveBisection(Equation, float, float, float, float, int) + SolveEquation(Equation, float, float, float, int) + SolveNewton(Equation, float, float, float, int) + Tanh(float) = Improved the `Sqrt(float)` method by using a solution finder = The `ArcSin(float)` method now uses a solution finder rather than the base math library = The `Power(float, float)` method now utilizes a custom CORDIC implementation rather than the base math library + PrimeCheckMethod + Equation2d + Rational + SimplificationMethod * Miscellaneous * AssemblyConfig - using System.Reflection * GlobalUsings + global using Nerd_STF.Helpers + global using System.Reflection - Foreach(object) - Foreach(T) = Moved `IEncapsulator` to `Nerd_STF.Mathematics.Abstract` and renamed it to `IEncapsulate` = Renamed `Fill2D` to `Fill2d` = Renamed `IGroup2D` to `IGroup2d` = Renamed `Modifier2D` to `IModifier2d` = Renamed `Modifier2D` to `IModifier2d` = Renamed `Modifier2D` to `IModifier2d` = Made `Nerd_STF` allow unsafe code blocks ```