using System; using System.Linq; using System.Security.Cryptography; namespace Nerd_STF { public static class Hashes { public static int Default(object obj) { return obj.GetHashCode(); } public static string MD5(string input) { var md5 = System.Security.Cryptography.MD5.Create(); byte[] inputB = System.Text.Encoding.ASCII.GetBytes(input); byte[] hash = md5.ComputeHash(inputB); var builder = new System.Text.StringBuilder(); for (int i = 0; i < hash.Length; i++) { builder.Append(hash[i].ToString("X2")); } return builder.ToString(); } public static uint SchechterTurbulence(uint seed) { seed ^= 2747636419u; seed *= 2654435769u; seed ^= seed >> 16; seed *= 2654435769u; seed ^= seed >> 16; seed *= 2654435769u; return seed; } } public static class Stats { public static readonly string Creator = "That_One_Nerd"; public static readonly string[] Links = new[] { "Discord: https://discord.gg/ySXMtWDTYY/", "Github: https://https://github.com/that-one-nerd", "Itch: https://that-one-nerd.itch.io/" }; public static readonly string Version = "2021.0"; } public struct Optional { public bool Exists { get { return Value != null; } } public T Value { get; internal set; } public Optional(T input) { Value = input; } public static explicit operator T(Optional input) { return input.Value; } public static explicit operator Optional(T input) { return new Optional(input); } } }