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That-One-Nerd
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Nerd_STF
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Version 2.10.0 (Optimization Update)
Version 2.4.0 (Equations and Numbers)
Version 2.4.1
Version 2.5.0 (Geometry Rework)
Version 2.5.1 (Mesh Madness)
Version 2.5.2
Version 2.6.0 (Color and Sound)
Version 2.6.1 (Lights and Scenery)
Version 2.7.0 (Neural Network Update)
Version 2.8.0 (Calculator Update)
Version 2.9.0 (Datastream Update)
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bug
cool and good
👍
docs update
duplicate
improvement
invalid
is this possible?
maybe
new feature
question
warm and bad
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Version 2.10.0 (Optimization Update)
Version 2.4.0 (Equations and Numbers)
Version 2.4.1
Version 2.5.0 (Geometry Rework)
Version 2.5.1 (Mesh Madness)
Version 2.5.2
Version 2.6.0 (Color and Sound)
Version 2.6.1 (Lights and Scenery)
Version 2.7.0 (Neural Network Update)
Version 2.8.0 (Calculator Update)
Version 2.9.0 (Datastream Update)
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That-One-Nerd
Make the material system compatible with the added env context, camera, and light source stuff.
improvement
#67
opened
2023-06-01 10:34:01 -04:00
by That-One-Nerd
Version 2.6.1 (Lights and Scenery)
Add an abstract light source object
new feature
#66
opened
2023-06-01 10:33:22 -04:00
by That-One-Nerd
Version 2.6.1 (Lights and Scenery)
Add an abstract camera object.
new feature
#65
opened
2023-06-01 10:32:46 -04:00
by That-One-Nerd
Version 2.6.1 (Lights and Scenery)
Add an abstract environment context type.
new feature
#64
opened
2023-06-01 10:32:13 -04:00
by That-One-Nerd
Version 2.6.1 (Lights and Scenery)
Make the conversion between HSVA and RGBA better.
improvement
#63
opened
2023-06-01 10:31:15 -04:00
by That-One-Nerd
Version 2.6.0 (Color and Sound)
Add a generic constructor that takes in any IColor or IColorByte
is this possible?
new feature
#62
opened
2023-06-01 10:30:09 -04:00
by That-One-Nerd
Version 2.6.0 (Color and Sound)
Add luminance and chrominance to IColor
new feature
#61
opened
2023-06-01 10:27:22 -04:00
by That-One-Nerd
Version 2.6.0 (Color and Sound)
Add image addition
new feature
#60
opened
2023-06-01 10:26:10 -04:00
by That-One-Nerd
Version 2.6.0 (Color and Sound)
Improve the image scale tool.
improvement
#59
opened
2023-06-01 10:25:41 -04:00
by That-One-Nerd
Version 2.6.0 (Color and Sound)
Add a sound wave system.
new feature
#58
opened
2023-06-01 10:24:58 -04:00
by That-One-Nerd
Version 2.6.0 (Color and Sound)
Add a sin wave form.
new feature
#57
opened
2023-06-01 10:24:36 -04:00
by That-One-Nerd
Version 2.6.0 (Color and Sound)
Add an abstract wave object.
new feature
#56
opened
2023-06-01 10:24:11 -04:00
by That-One-Nerd
Version 2.6.0 (Color and Sound)
Improve the material system.
improvement
#55
opened
2023-06-01 10:23:41 -04:00
by That-One-Nerd
Version 2.6.0 (Color and Sound)
Add the HSL color system (similar but different from HSV).
maybe
new feature
#54
opened
2023-06-01 10:22:53 -04:00
by That-One-Nerd
Version 2.6.0 (Color and Sound)
Add a general indexed item system.
new feature
#53
opened
2023-06-01 10:22:18 -04:00
by That-One-Nerd
Version 2.6.0 (Color and Sound)
Add indexed color
new feature
#52
opened
2023-06-01 10:21:46 -04:00
by That-One-Nerd
Version 2.6.0 (Color and Sound)
Add containment detection (eg if an item is partially or entirely contained in another object).
new feature
#47
opened
2023-06-01 10:17:30 -04:00
by That-One-Nerd
Version 2.5.0 (Geometry Rework)
Add intersection code for rays.
improvement
new feature
#44
opened
2023-06-01 10:15:35 -04:00
by That-One-Nerd
Version 2.5.0 (Geometry Rework)
Add a "Ray" object
new feature
#43
opened
2023-06-01 10:14:58 -04:00
by That-One-Nerd
Version 2.5.0 (Geometry Rework)
Make a "Mesh" type that represents a group of polygons.
new feature
#42
opened
2023-06-01 10:13:50 -04:00
by That-One-Nerd
Version 2.5.1 (Mesh Madness)
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