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Author SHA1 Message Date
e2f27be8ac
added an indent 2021-06-17 14:07:00 -04:00

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@ -35,131 +35,131 @@
# Version 2021.2: # Version 2021.2:
This update is centered around lists. This update is centered around lists.
* Nerd_STF: * Nerd_STF:
* public static class Hashes: * public static class Hashes:
+ public static string SHA1(string) + public static string SHA1(string)
+ public static string SHA256(string) + public static string SHA256(string)
+ public static string SHA384(string) + public static string SHA384(string)
+ public static string SHA512(string) + public static string SHA512(string)
+ public static byte[] MD5(byte[]) + public static byte[] MD5(byte[])
+ public static byte[] SHA1(byte[]) + public static byte[] SHA1(byte[])
+ public static byte[] SHA256(byte[]) + public static byte[] SHA256(byte[])
+ public static byte[] SHA384(byte[]) + public static byte[] SHA384(byte[])
+ public static byte[] SHA512(byte[]) + public static byte[] SHA512(byte[])
= Made `public static string MD5(string)` include more of my own scripting = Made `public static string MD5(string)` include more of my own scripting
* Nerd_STF.File: * Nerd_STF.File:
= Nerd_STF.Filesaving: Moved to Nerd_STF.File.Saving = Nerd_STF.Filesaving: Moved to Nerd_STF.File.Saving
* Nerd_STF.File.Saving: * Nerd_STF.File.Saving:
+ public class BinaryFile<T> + public class BinaryFile<T>
* public class ByteFile: * public class ByteFile:
+ public override bool TryLoad(out File<List<byte>>) + public override bool TryLoad(out File<List<byte>>)
= Made `public static ByteFile Load(string)` load files faster = Made `public static ByteFile Load(string)` load files faster
= Made `public override void Load(bool)` load files faster = Made `public override void Load(bool)` load files faster
= Made `public override void Save()` save files faster = Made `public override void Save()` save files faster
= Made `public override void Write(byte, bool)` save files faster = Made `public override void Write(byte, bool)` save files faster
= Made `public override void Write(List<byte>, bool)` save files faster = Made `public override void Write(List<byte>, bool)` save files faster
* public abstract class File<T>: * public abstract class File<T>:
+ public bool Exists; + public bool Exists;
+ public abstract bool TryLoad(out File<T>) + public abstract bool TryLoad(out File<T>)
* public class TextFile: * public class TextFile:
+ public override bool TryLoad(out File<string>) + public override bool TryLoad(out File<string>)
= Made `public static TextFile Load(string)` load files faster = Made `public static TextFile Load(string)` load files faster
= Made `public override void Load(bool)` load files faster = Made `public override void Load(bool)` load files faster
= Made `public override Save()` save files faster = Made `public override Save()` save files faster
= Made `public override void Write(char, bool)` save files faster = Made `public override void Write(char, bool)` save files faster
= Made `public override void Write(string, bool)` save files faster = Made `public override void Write(string, bool)` save files faster
- Nerd_STF.Interfaces: - Nerd_STF.Interfaces:
= Moved `public interface INegatives<T>` to `Nerd_STF.Mathematics.Interfaces` = Moved `public interface INegatives<T>` to `Nerd_STF.Mathematics.Interfaces`
* Nerd_STF.Lists: * Nerd_STF.Lists:
+ public class ReadOnlyList<T> + public class ReadOnlyList<T>
= public class List<T>: Completely reworked everything in `List<T>` = public class List<T>: Completely reworked everything in `List<T>`
+ public int this[T] { get; set; } + public int this[T] { get; set; }
+ public List(IEnumerable) + public List(IEnumerable)
+ public bool IsEmpty { get; } + public bool IsEmpty { get; }
+ public bool IsNull { get; } + public bool IsNull { get; }
+ public bool IsNullOrEmpty { get; } + public bool IsNullOrEmpty { get; }
+ public bool Contains(Predicate<T>) + public bool Contains(Predicate<T>)
+ public int Count (Predicate<T>) + public int Count (Predicate<T>)
+ public void AddRange(IEnumerable) + public void AddRange(IEnumerable)
+ public bool Any(Predicate<T>) + public bool Any(Predicate<T>)
+ public bool Any(T) + public bool Any(T)
+ public T Find(Predicate<T>) + public T Find(Predicate<T>)
+ public T Find(Predicate<T>, int) + public T Find(Predicate<T>, int)
+ public T Find(Predicate<T>, int, int) + public T Find(Predicate<T>, int, int)
+ public T FindOrDefault(Predicate<T>) + public T FindOrDefault(Predicate<T>)
+ public T FindOrDefault(T) + public T FindOrDefault(T)
+ public T FindOrDefault(Predicate<T>, int) + public T FindOrDefault(Predicate<T>, int)
+ public T FindOrDefault(T, int) + public T FindOrDefault(T, int)
+ public T FindOrDefault(Predicate<T>, int, int) + public T FindOrDefault(Predicate<T>, int, int)
+ public T FindOrDefault(T, int, int) + public T FindOrDefault(T, int, int)
+ public List<T> FindAll(Predicate<T>) + public List<T> FindAll(Predicate<T>)
+ public List<T> FindAll(Predicate<T>, int) + public List<T> FindAll(Predicate<T>, int)
+ public List<T> FindAll(Predicate<T>, int, int) + public List<T> FindAll(Predicate<T>, int, int)
+ public List<T> FindLast(Predicate<T>) + public List<T> FindLast(Predicate<T>)
+ public List<T> FindLast(Predicate<T>, int) + public List<T> FindLast(Predicate<T>, int)
+ public List<T> FindLast(Predicate<T>, int, int) + public List<T> FindLast(Predicate<T>, int, int)
+ public T FindLastOrDefault(Predicate<T>) + public T FindLastOrDefault(Predicate<T>)
+ public T FindLastOrDefault(T) + public T FindLastOrDefault(T)
+ public T FindLastOrDefault(Predicate<T>, int) + public T FindLastOrDefault(Predicate<T>, int)
+ public T FindLastOrDefault(T, int) + public T FindLastOrDefault(T, int)
+ public T FindLastOrDefault(Predicate<T>, int, int) + public T FindLastOrDefault(Predicate<T>, int, int)
+ public T FindLastOrDefault(T, int, int) + public T FindLastOrDefault(T, int, int)
+ public int FindIndex(Predicate<T>) + public int FindIndex(Predicate<T>)
+ public int FindIndex(Predicate<T>, int) + public int FindIndex(Predicate<T>, int)
+ public int FindIndex(Predicate<T>, int, int) + public int FindIndex(Predicate<T>, int, int)
+ public List<int> FindAllIndex(Predicate<T>) + public List<int> FindAllIndex(Predicate<T>)
+ public List<int> FindAllIndex(Predicate<T>, int) + public List<int> FindAllIndex(Predicate<T>, int)
+ public List<int> FindAllIndex(Predicate<T>, int, int) + public List<int> FindAllIndex(Predicate<T>, int, int)
+ public int FindLastIndex(Predicate<T>) + public int FindLastIndex(Predicate<T>)
+ public int FindLastIndex(Predicate<T>, int) + public int FindLastIndex(Predicate<T>, int)
+ public int FindLastIndex(Predicate<T>, int, int) + public int FindLastIndex(Predicate<T>, int, int)
+ public bool MatchesAll(Predicate<T>) + public bool MatchesAll(Predicate<T>)
+ public void Remove(Predicate<T>) + public void Remove(Predicate<T>)
+ public void RemoveAll(Predicate<T>) + public void RemoveAll(Predicate<T>)
+ public void RemoveAll(T) + public void RemoveAll(T)
+ public void RemoveLast(Predicate<T>) + public void RemoveLast(Predicate<T>)
+ public void RemoveLast(T) + public void RemoveLast(T)
+ IEnumerator<T> IEnumerable<T>.GetEnumerator() + IEnumerator<T> IEnumerable<T>.GetEnumerator()
+ public void Randomize() + public void Randomize()
+ public List<int> FindAllIndex() + public List<int> FindAllIndex()
+ public void Shuffle() + public void Shuffle()
+ public List<int> FindAllIndex(int) + public List<int> FindAllIndex(int)
+ public List<int> FindAllIndex(int, int) + public List<int> FindAllIndex(int, int)
+ public ReadOnlyList<T> ToReadOnly() + public ReadOnlyList<T> ToReadOnly()
= Made `public List<T> Duplicate()` a readonly variable and better (`public List<T> Duplicate { get; }`) = Made `public List<T> Duplicate()` a readonly variable and better (`public List<T> Duplicate { get; }`)
= Renamed the internal array to `array,` as opposed to `list` = Renamed the internal array to `array,` as opposed to `list`
= Renamed `public void Add(T[])` to `public void AddRange(T[])` = Renamed `public void Add(T[])` to `public void AddRange(T[])`
= Renamed `public void Add(List<T>)` to `public void AddRange(List<T>)` = Renamed `public void Add(List<T>)` to `public void AddRange(List<T>)`
= Renamed `public bool Compare(T)` to `public bool Contains(T)` = Renamed `public bool Compare(T)` to `public bool Contains(T)`
= Renamed `public void Remove(int, bool)` to `public void Remove(int)` = Renamed `public void Remove(int, bool)` to `public void Remove(int)`
= Renamed `public void SetAll(T)` to `public void Fill(T)` = Renamed `public void SetAll(T)` to `public void Fill(T)`
= Made `public string ToString(bool)` count up from zero instead of one when the bool is set to true. = Made `public string ToString(bool)` count up from zero instead of one when the bool is set to true.
= Renamed `public ReadOnlyCollection<T> AsReadOnly()` to `public ReadOnlyCollection<T> ToSystemReadOnly()` = Renamed `public ReadOnlyCollection<T> AsReadOnly()` to `public ReadOnlyCollection<T> ToSystemReadOnly()`
- public bool Check(int) - public bool Check(int)
- public void Convert(T) - public void Convert(T)
- public void Convert(T[]) - public void Convert(T[])
- public void Convert(List<T>) - public void Convert(List<T>)
- public T Get(int) - public T Get(int)
- public void Get(int, out T) - public void Get(int, out T)
- public T[] GetAll() - public T[] GetAll()
- public void Set(int, T) - public void Set(int, T)
- public void Set(T[]) - public void Set(T[])
- public void Set(List<T>) - public void Set(List<T>)
- public static List<T> AllDefault(int) - public static List<T> AllDefault(int)
- public static List<T> operator +(T[], List<T>) - public static List<T> operator +(T[], List<T>)
- public static List<T> operator +(List<T>, int) - public static List<T> operator +(List<T>, int)
- public static List<T> operator +(T, List<T>) - public static List<T> operator +(T, List<T>)
- public static List<T> operator *(List<T>, int) - public static List<T> operator *(List<T>, int)
- public static explicit operator T[](List<T>) - public static explicit operator T[](List<T>)
- public static explicit operator List<T>(T[]) - public static explicit operator List<T>(T[])
= Marked `public class Nerd_STF.Lists.Matrix<T>` as deprecated. This class will be removed or heavily modified in a future release. Also removed all instances of removed List<T> methods and replaced them with work-arounds. = Marked `public class Nerd_STF.Lists.Matrix<T>` as deprecated. This class will be removed or heavily modified in a future release. Also removed all instances of removed List<T> methods and replaced them with work-arounds.
* Nerd_STF.Mathematics: * Nerd_STF.Mathematics:
= Marked `public struct Angle` as serializable = Marked `public struct Angle` as serializable
= Marked `public struct Color` as serializable = Marked `public struct Color` as serializable
= Marked `public struct ColorByte` as serializable = Marked `public struct ColorByte` as serializable
= Marked `public struct Percent` as serializable = Marked `public struct Percent` as serializable
= Marked `public struct Vector` as serializable = Marked `public struct Vector` as serializable
= Marked `public struct Vector2` as serializable = Marked `public struct Vector2` as serializable
= Marked `public struct Vector3` as serializable = Marked `public struct Vector3` as serializable
= Marked `public struct Vector4` as serializable = Marked `public struct Vector4` as serializable
+ public static class Misc + public static class Misc
+ public static string PlaceMaker(int) + public static string PlaceMaker(int)