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| e2f27be8ac |
256
changelog.md
256
changelog.md
@ -35,131 +35,131 @@
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# Version 2021.2:
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# Version 2021.2:
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This update is centered around lists.
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This update is centered around lists.
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* Nerd_STF:
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* Nerd_STF:
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* public static class Hashes:
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* public static class Hashes:
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+ public static string SHA1(string)
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+ public static string SHA1(string)
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+ public static string SHA256(string)
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+ public static string SHA256(string)
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+ public static string SHA384(string)
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+ public static string SHA384(string)
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+ public static string SHA512(string)
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+ public static string SHA512(string)
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+ public static byte[] MD5(byte[])
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+ public static byte[] MD5(byte[])
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+ public static byte[] SHA1(byte[])
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+ public static byte[] SHA1(byte[])
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+ public static byte[] SHA256(byte[])
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+ public static byte[] SHA256(byte[])
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+ public static byte[] SHA384(byte[])
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+ public static byte[] SHA384(byte[])
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+ public static byte[] SHA512(byte[])
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+ public static byte[] SHA512(byte[])
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= Made `public static string MD5(string)` include more of my own scripting
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= Made `public static string MD5(string)` include more of my own scripting
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* Nerd_STF.File:
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* Nerd_STF.File:
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= Nerd_STF.Filesaving: Moved to Nerd_STF.File.Saving
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= Nerd_STF.Filesaving: Moved to Nerd_STF.File.Saving
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* Nerd_STF.File.Saving:
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* Nerd_STF.File.Saving:
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+ public class BinaryFile<T>
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+ public class BinaryFile<T>
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* public class ByteFile:
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* public class ByteFile:
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+ public override bool TryLoad(out File<List<byte>>)
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+ public override bool TryLoad(out File<List<byte>>)
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= Made `public static ByteFile Load(string)` load files faster
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= Made `public static ByteFile Load(string)` load files faster
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= Made `public override void Load(bool)` load files faster
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= Made `public override void Load(bool)` load files faster
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= Made `public override void Save()` save files faster
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= Made `public override void Save()` save files faster
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= Made `public override void Write(byte, bool)` save files faster
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= Made `public override void Write(byte, bool)` save files faster
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= Made `public override void Write(List<byte>, bool)` save files faster
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= Made `public override void Write(List<byte>, bool)` save files faster
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* public abstract class File<T>:
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* public abstract class File<T>:
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+ public bool Exists;
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+ public bool Exists;
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+ public abstract bool TryLoad(out File<T>)
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+ public abstract bool TryLoad(out File<T>)
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* public class TextFile:
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* public class TextFile:
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+ public override bool TryLoad(out File<string>)
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+ public override bool TryLoad(out File<string>)
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= Made `public static TextFile Load(string)` load files faster
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= Made `public static TextFile Load(string)` load files faster
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= Made `public override void Load(bool)` load files faster
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= Made `public override void Load(bool)` load files faster
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= Made `public override Save()` save files faster
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= Made `public override Save()` save files faster
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= Made `public override void Write(char, bool)` save files faster
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= Made `public override void Write(char, bool)` save files faster
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= Made `public override void Write(string, bool)` save files faster
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= Made `public override void Write(string, bool)` save files faster
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- Nerd_STF.Interfaces:
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- Nerd_STF.Interfaces:
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= Moved `public interface INegatives<T>` to `Nerd_STF.Mathematics.Interfaces`
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= Moved `public interface INegatives<T>` to `Nerd_STF.Mathematics.Interfaces`
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* Nerd_STF.Lists:
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* Nerd_STF.Lists:
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+ public class ReadOnlyList<T>
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+ public class ReadOnlyList<T>
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= public class List<T>: Completely reworked everything in `List<T>`
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= public class List<T>: Completely reworked everything in `List<T>`
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+ public int this[T] { get; set; }
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+ public int this[T] { get; set; }
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+ public List(IEnumerable)
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+ public List(IEnumerable)
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+ public bool IsEmpty { get; }
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+ public bool IsEmpty { get; }
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+ public bool IsNull { get; }
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+ public bool IsNull { get; }
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+ public bool IsNullOrEmpty { get; }
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+ public bool IsNullOrEmpty { get; }
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+ public bool Contains(Predicate<T>)
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+ public bool Contains(Predicate<T>)
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+ public int Count (Predicate<T>)
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+ public int Count (Predicate<T>)
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+ public void AddRange(IEnumerable)
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+ public void AddRange(IEnumerable)
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+ public bool Any(Predicate<T>)
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+ public bool Any(Predicate<T>)
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+ public bool Any(T)
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+ public bool Any(T)
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+ public T Find(Predicate<T>)
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+ public T Find(Predicate<T>)
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+ public T Find(Predicate<T>, int)
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+ public T Find(Predicate<T>, int)
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+ public T Find(Predicate<T>, int, int)
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+ public T Find(Predicate<T>, int, int)
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+ public T FindOrDefault(Predicate<T>)
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+ public T FindOrDefault(Predicate<T>)
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+ public T FindOrDefault(T)
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+ public T FindOrDefault(T)
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+ public T FindOrDefault(Predicate<T>, int)
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+ public T FindOrDefault(Predicate<T>, int)
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+ public T FindOrDefault(T, int)
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+ public T FindOrDefault(T, int)
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+ public T FindOrDefault(Predicate<T>, int, int)
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+ public T FindOrDefault(Predicate<T>, int, int)
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+ public T FindOrDefault(T, int, int)
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+ public T FindOrDefault(T, int, int)
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+ public List<T> FindAll(Predicate<T>)
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+ public List<T> FindAll(Predicate<T>)
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+ public List<T> FindAll(Predicate<T>, int)
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+ public List<T> FindAll(Predicate<T>, int)
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+ public List<T> FindAll(Predicate<T>, int, int)
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+ public List<T> FindAll(Predicate<T>, int, int)
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+ public List<T> FindLast(Predicate<T>)
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+ public List<T> FindLast(Predicate<T>)
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+ public List<T> FindLast(Predicate<T>, int)
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+ public List<T> FindLast(Predicate<T>, int)
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+ public List<T> FindLast(Predicate<T>, int, int)
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+ public List<T> FindLast(Predicate<T>, int, int)
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+ public T FindLastOrDefault(Predicate<T>)
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+ public T FindLastOrDefault(Predicate<T>)
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+ public T FindLastOrDefault(T)
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+ public T FindLastOrDefault(T)
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+ public T FindLastOrDefault(Predicate<T>, int)
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+ public T FindLastOrDefault(Predicate<T>, int)
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+ public T FindLastOrDefault(T, int)
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+ public T FindLastOrDefault(T, int)
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+ public T FindLastOrDefault(Predicate<T>, int, int)
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+ public T FindLastOrDefault(Predicate<T>, int, int)
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+ public T FindLastOrDefault(T, int, int)
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+ public T FindLastOrDefault(T, int, int)
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+ public int FindIndex(Predicate<T>)
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+ public int FindIndex(Predicate<T>)
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+ public int FindIndex(Predicate<T>, int)
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+ public int FindIndex(Predicate<T>, int)
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+ public int FindIndex(Predicate<T>, int, int)
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+ public int FindIndex(Predicate<T>, int, int)
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+ public List<int> FindAllIndex(Predicate<T>)
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+ public List<int> FindAllIndex(Predicate<T>)
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+ public List<int> FindAllIndex(Predicate<T>, int)
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+ public List<int> FindAllIndex(Predicate<T>, int)
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+ public List<int> FindAllIndex(Predicate<T>, int, int)
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+ public List<int> FindAllIndex(Predicate<T>, int, int)
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+ public int FindLastIndex(Predicate<T>)
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+ public int FindLastIndex(Predicate<T>)
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+ public int FindLastIndex(Predicate<T>, int)
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+ public int FindLastIndex(Predicate<T>, int)
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+ public int FindLastIndex(Predicate<T>, int, int)
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+ public int FindLastIndex(Predicate<T>, int, int)
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+ public bool MatchesAll(Predicate<T>)
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+ public bool MatchesAll(Predicate<T>)
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+ public void Remove(Predicate<T>)
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+ public void Remove(Predicate<T>)
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+ public void RemoveAll(Predicate<T>)
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+ public void RemoveAll(Predicate<T>)
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+ public void RemoveAll(T)
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+ public void RemoveAll(T)
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+ public void RemoveLast(Predicate<T>)
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+ public void RemoveLast(Predicate<T>)
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+ public void RemoveLast(T)
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+ public void RemoveLast(T)
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+ IEnumerator<T> IEnumerable<T>.GetEnumerator()
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+ IEnumerator<T> IEnumerable<T>.GetEnumerator()
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+ public void Randomize()
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+ public void Randomize()
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+ public List<int> FindAllIndex()
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+ public List<int> FindAllIndex()
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+ public void Shuffle()
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+ public void Shuffle()
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+ public List<int> FindAllIndex(int)
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+ public List<int> FindAllIndex(int)
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+ public List<int> FindAllIndex(int, int)
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+ public List<int> FindAllIndex(int, int)
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+ public ReadOnlyList<T> ToReadOnly()
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+ public ReadOnlyList<T> ToReadOnly()
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= Made `public List<T> Duplicate()` a readonly variable and better (`public List<T> Duplicate { get; }`)
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= Made `public List<T> Duplicate()` a readonly variable and better (`public List<T> Duplicate { get; }`)
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= Renamed the internal array to `array,` as opposed to `list`
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= Renamed the internal array to `array,` as opposed to `list`
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= Renamed `public void Add(T[])` to `public void AddRange(T[])`
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= Renamed `public void Add(T[])` to `public void AddRange(T[])`
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= Renamed `public void Add(List<T>)` to `public void AddRange(List<T>)`
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= Renamed `public void Add(List<T>)` to `public void AddRange(List<T>)`
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= Renamed `public bool Compare(T)` to `public bool Contains(T)`
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= Renamed `public bool Compare(T)` to `public bool Contains(T)`
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= Renamed `public void Remove(int, bool)` to `public void Remove(int)`
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= Renamed `public void Remove(int, bool)` to `public void Remove(int)`
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= Renamed `public void SetAll(T)` to `public void Fill(T)`
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= Renamed `public void SetAll(T)` to `public void Fill(T)`
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= Made `public string ToString(bool)` count up from zero instead of one when the bool is set to true.
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= Made `public string ToString(bool)` count up from zero instead of one when the bool is set to true.
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= Renamed `public ReadOnlyCollection<T> AsReadOnly()` to `public ReadOnlyCollection<T> ToSystemReadOnly()`
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= Renamed `public ReadOnlyCollection<T> AsReadOnly()` to `public ReadOnlyCollection<T> ToSystemReadOnly()`
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- public bool Check(int)
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- public bool Check(int)
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- public void Convert(T)
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- public void Convert(T)
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- public void Convert(T[])
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- public void Convert(T[])
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- public void Convert(List<T>)
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- public void Convert(List<T>)
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- public T Get(int)
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- public T Get(int)
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- public void Get(int, out T)
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- public void Get(int, out T)
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- public T[] GetAll()
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- public T[] GetAll()
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- public void Set(int, T)
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- public void Set(int, T)
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- public void Set(T[])
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- public void Set(T[])
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- public void Set(List<T>)
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- public void Set(List<T>)
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- public static List<T> AllDefault(int)
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- public static List<T> AllDefault(int)
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- public static List<T> operator +(T[], List<T>)
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- public static List<T> operator +(T[], List<T>)
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- public static List<T> operator +(List<T>, int)
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- public static List<T> operator +(List<T>, int)
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- public static List<T> operator +(T, List<T>)
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- public static List<T> operator +(T, List<T>)
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- public static List<T> operator *(List<T>, int)
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- public static List<T> operator *(List<T>, int)
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- public static explicit operator T[](List<T>)
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- public static explicit operator T[](List<T>)
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- public static explicit operator List<T>(T[])
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- public static explicit operator List<T>(T[])
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= Marked `public class Nerd_STF.Lists.Matrix<T>` as deprecated. This class will be removed or heavily modified in a future release. Also removed all instances of removed List<T> methods and replaced them with work-arounds.
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= Marked `public class Nerd_STF.Lists.Matrix<T>` as deprecated. This class will be removed or heavily modified in a future release. Also removed all instances of removed List<T> methods and replaced them with work-arounds.
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* Nerd_STF.Mathematics:
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* Nerd_STF.Mathematics:
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= Marked `public struct Angle` as serializable
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= Marked `public struct Angle` as serializable
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= Marked `public struct Color` as serializable
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= Marked `public struct Color` as serializable
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= Marked `public struct ColorByte` as serializable
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= Marked `public struct ColorByte` as serializable
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= Marked `public struct Percent` as serializable
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= Marked `public struct Percent` as serializable
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= Marked `public struct Vector` as serializable
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= Marked `public struct Vector` as serializable
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= Marked `public struct Vector2` as serializable
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= Marked `public struct Vector2` as serializable
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= Marked `public struct Vector3` as serializable
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= Marked `public struct Vector3` as serializable
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= Marked `public struct Vector4` as serializable
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= Marked `public struct Vector4` as serializable
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+ public static class Misc
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+ public static class Misc
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+ public static string PlaceMaker(int)
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+ public static string PlaceMaker(int)
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