MinecraftServerArchive/world/serverconfig/upgradednetherite-server.toml

373 lines
13 KiB
TOML

[Armor]
#Enable Gold Upgraded Armor ?
EnableGoldArmor = true
#Enable Fire Upgraded Armor ?
EnableFireArmor = true
#Enable Ender Upgraded Armor ?
EnableEnderArmor = true
#Enable Water Upgraded Armor ?
EnableWaterArmor = true
#Enable Wither Upgraded Armor ?
EnableWitherArmor = true
#Enable Poison Upgraded Armor ?
EnablePoisonArmor = true
#Enable Phantom Upgraded Armor ?
EnablePhantomArmor = true
#Enable Feather Upgraded Armor ?
EnableFeatherArmor = true
#Enable Corrupt Upgraded Armor ?
EnableCorruptArmor = true
[Armor."Set Option"]
#How many pieces of Gold Upgraded armor are needed to activate the effects?
#Range: 1 ~ 4
UpgradedPlayerGoldArmorRequireSet = 4
#How many pieces of Fire Upgraded armor are needed to activate the effects?
#Range: 1 ~ 4
UpgradedPlayerFireArmorRequireSet = 4
#How many pieces of Ender Upgraded armor are needed to activate the effects?
#Range: 1 ~ 4
UpgradedPlayerEnderArmorRequireSet = 4
#How many pieces of Water Upgraded armor are needed to activate the effects?
#Range: 1 ~ 4
UpgradedPlayerWaterArmorRequireSet = 4
#How many pieces of Wither Upgraded armor are needed to activate the effects?
#Range: 1 ~ 4
UpgradedPlayerWitherArmorRequireSet = 4
#How many pieces of Poison Upgraded armor are needed to activate the effects?
#Range: 1 ~ 4
UpgradedPlayerPoisonArmorRequireSet = 4
#How many pieces of Phantom Upgraded armor are needed to activate the effects?
#Range: 1 ~ 4
UpgradedPlayerPhantomArmorRequireSet = 4
#How many pieces of Feather Upgraded armor are needed to activate the effects?
#Range: 1 ~ 4
UpgradedPlayerFeatherArmorRequireSet = 4
["Horse Armor"]
#Enable Gold Upgraded Armor Horse ?
EnableGoldArmorHorse = true
#Enable Fire Upgraded Armor Horse ?
EnableFireArmorHorse = true
#Enable Ender Upgraded Armor Horse ?
EnableEnderArmorHorse = true
#Enable Water Upgraded Armor Horse ?
EnableWaterArmorHorse = true
#Enable Wither Upgraded Armor Horse ?
EnableWitherArmorHorse = true
#Enable Poison Upgraded Armor Horse ?
EnablePoisonArmorHorse = true
#Enable Phantom Upgraded Armor Horse ?
EnablePhantomArmorHorse = true
#Enable Feather Upgraded Armor Horse ?
EnableFeatherArmorHorse = true
#Enable Corrupt Upgraded Armor Horse ?
EnableCorruptArmorHorse = true
["Tool&Weapon"]
#Enable Gold Upgraded Tool&Weapon ?
EnableGoldTool = true
#Enable Fire Upgraded Tool&Weapon ?
EnableFireTool = true
#Enable Ender Upgraded Tool&Weapon ?
EnableEnderTool = true
#Enable Water Upgraded Tool&Weapon ?
EnableWaterTool = true
#Enable Wither Upgraded Tool&Weapon ?
EnableWitherTool = true
#Enable Poison Upgraded Tool&Weapon ?
EnablePoisonTool = true
#Enable Phantom Upgraded Tool&Weapon ?
EnablePhantomTool = true
#Enable Feather Upgraded Tool&Weapon ?
EnableFeatherTool = true
#Enable Corrupt Upgraded Tool&Weapon ?
EnableCorruptTool = true
[Shield]
#Enable Gold Upgraded Shield ?
EnableGoldTool = true
#Enable Fire Upgraded Shield ?
EnableFireTool = true
#Enable Ender Upgraded Shield ?
EnableEnderTool = true
#Enable Water Upgraded Shield ?
EnableWaterTool = true
#Enable Wither Upgraded Shield ?
EnableWitherTool = true
#Enable Poison Upgraded Shield ?
EnablePoisonTool = true
#Enable Phantom Upgraded Shield ?
EnablePhantomTool = true
#Enable Feather Upgraded Shield ?
EnableFeatherTool = true
#Enable Corrupt Upgraded Shield ?
EnableCorruptTool = true
[Effect]
[Effect.Gold]
[Effect.Gold.Armor]
#Enable Gold Upgraded Armor Effect : Piglin become neutral ?
EnablePiglinNeutral = true
#Enable Gold Upgraded Armor Effect : Increase Luck ?
EnableLuckBonus = true
#How much is the luck bonus increased ?
#Range: 1 ~ 99
LuckBonus = 2
[Effect.Gold."Tool&Weapon"]
#Enable Gold Upgraded Weapon Effect : Increase Damage ?
EnableDamageBonusGoldWeapon = true
#By how much are the damages increased in percentage ?
#Range: 1 ~ 999
DamageBonusGoldWeapon = 15
#Enable Gold Upgraded Weapon Effect : Increase Looting ?
EnableLootingBonus = true
#How much is the looting bonus increased ?
#Range: 1 ~ 99
LootingBonus = 1
#How much is the looting bonus increased if enchanted ?
#Range: 1 ~ 99
LootingEnchantBonus = 1
#Enable Gold Upgraded Weapon Effect : Increase Fortune ?
EnableFortuneBonus = true
#How much is the fortune bonus increased ?
#Range: 1 ~ 99
FortuneBonus = 1
#How much is the fortune bonus increased if enchanted ?
#Range: 1 ~ 99
FortuneEnchantBonus = 1
[Effect.Fire]
[Effect.Fire.Armor]
#Enable Fire Upgraded Armor Effect : Fire damage immune ?
EnableFireImmune = true
#Enable Fire Upgraded Armor Effect : Lava Speed ?
EnableLavaSpeed = true
[Effect.Fire.Armor.Durability]
#Fire Upgraded Armor loose durability when protect the player ? (Require EnableFireImmune = True)
EnableDamageDurabilityFireArmor = false
#How many tick between durability damage for the Fire Upgraded Armor when it protect the player ? (20ticks = 1sec)
#Range: 1 ~ 1000
DelayDamageDurabilityFireArmor = 20
#How many durability damage take the Fire Upgraded Armor when protect the player ?
#Range: 1 ~ 100
DamageDurabilityFireArmor = 1
[Effect.Fire."Tool&Weapon"]
#Enable Fire Upgraded Tool&Weapon Effect : Auto-Smelt ?
EnableAutoSmelt = true
#Auto-Smelt is affected by Fortune ? (Only Ingot & Charcoal)
EnableAutoSmeltFortune = false
#Enable Fire Upgraded Weapon Effect : Increase Damage ?
EnableDamageBonusFireWeapon = true
#By how much are the damages increased in percentage ?
#Range: 1 ~ 999
DamageBonusFireWeapon = 10
#By how much are the damages increased in percentage if enchanted ?
#Range: 1 ~ 999
DamageBonusFireEnchantWeapon = 5
[Effect.Ender]
[Effect.Ender.Armor]
#Enable Ender Upgraded Armor Effect : Saves from the void ?
EnableVoidSave = true
#Enable Ender Upgraded Armor Effect : Prevent Enderman Anger ?
EnablePreventAnger = true
[Effect.Ender.Armor.Durability]
#Ender Upgraded Armor Break when save the player ?
EnableBreakEnderArmor = false
[Effect.Ender."Tool&Weapon"]
#Enable Ender Upgraded Weapon Effect : Increase Damage ?
EnableDamageBonusEnderWeapon = true
#By how much are the damages increased in percentage ?
#Range: 1 ~ 999
DamageBonusEnderWeapon = 15
#Enable Ender Upgraded Weapon Effect : Prevent Teleport ?
EnablePreventTeleport = true
#Enable Ender Upgraded Weapon Effect : Double Looting against Enderman ?
EnableDoubleLootingBonusEnderWeapon = true
#Enable Ender Upgraded Weapon Effect : Teleports Loot ?
EnableTeleportChest = true
[Effect.Water]
[Effect.Water.Armor]
#Enable Water Upgraded Armor Effect : Water Breathing ?
EnableWaterBreath = true
#Enable Water Upgraded Armor Effect : Water Speed ?
EnableWaterSpeed = true
#Enable Water Upgraded Armor Effect : Mining Fatigue Immune ?(Only from the Elder Guardian and does not remove the effects already present)
EnableElderGuardianDebuffImmune = true
[Effect.Water.Armor.Durability]
#Water Upgraded Armor loose durability when protect the player ?
EnableDamageDurabilityWaterArmor = false
#How many tick between durability damage for the Water Upgraded Armor when it protect the player ? (20ticks = 1sec)
#Range: 1 ~ 1000
DelayDamageDurabilityWaterArmor = 20
#How many durability damage take the Water Upgraded Armor when protect the player ?
#Range: 1 ~ 100
DamageDurabilityWaterArmor = 1
[Effect.Water."Tool&Weapon"]
#Enable Water Upgraded Weapon Effect : Increase Damage ?
EnableDamageBonusWaterWeapon = true
#By how much are the damages increased in percentage ?
#Range: 1 ~ 999
DamageBonusWaterWeapon = 15
#Enable Water Upgraded Weapon Effect : Increase against Enderman Damage ?
EnableDamageBonusWaterEndermanWeapon = true
#By how much are the damages against increased Enderman in percentage ?
#Range: 1 ~ 999
DamageBonusWaterEndermanWeapon = 10
#Enable Water Upgraded Tool Effect : Increase Mining Speed underwater ?
EnableMiningSpeedUnderwater = true
[Effect.Wither]
[Effect.Wither.Armor]
#Enable Wither Upgraded Armor Effect : Wither Immune ?
EnableWitherImmune = true
[Effect.Wither.Armor.Durability]
#Wither Upgraded Armor loose durability when protect the player ?
EnableDamageDurabilityWitherArmor = false
#How many tick between durability damage for the Wither Upgraded Armor when it protect the player ? (20ticks = 1sec)
#Range: 1 ~ 1000
DelayDamageDurabilityWitherArmor = 20
#How many durability damage take the Wither Upgraded Armor when protect the player ?
#Range: 1 ~ 100
DamageDurabilityWitherArmor = 5
[Effect.Wither."Tool&Weapon"]
#Enable Wither Upgraded Weapon Effect : Increase Damage ?
EnableDamageBonusWitherWeapon = true
#By how much are the damages increased in percentage ?
#Range: 1 ~ 999
DamageBonusWitherWeapon = 15
#Enable Wither Upgraded Weapon Effect : Wither Effect ?
EnableWitherEffect = true
[Effect.Poison]
[Effect.Poison.Armor]
#Enable Poison Upgraded Armor Effect : Poison Immune ?
EnablePoisonImmune = true
#Enable Poison Upgraded Armor Effect : Climbs Walls ?
EnableClimbWall = true
[Effect.Poison.Armor.Durability]
#Poison Upgraded Armor loose durability when protect the player ?
EnableDamageDurabilityPoisonArmor = false
#How many tick between durability damage for the Poison Upgraded Armor when it protect the player ? (20ticks = 1sec)
#Range: 1 ~ 1000
DelayDamageDurabilityPoisonArmor = 20
#How many durability damage take the Poison Upgraded Armor when protect the player ?
#Range: 1 ~ 100
DamageDurabilityPoisonArmor = 5
[Effect.Poison."Tool&Weapon"]
#Enable Poison Upgraded Weapon Effect : Increase Damage ?
EnableDamageBonusPoisonWeapon = true
#By how much are the damages increased in percentage ?
#Range: 1 ~ 999
DamageBonusPoisonWeapon = 15
#Enable Poison Upgraded Weapon Effect : Poison Effect ?
EnablePoisonEffect = true
[Effect.Phantom]
[Effect.Phantom.Armor]
#Enable Phantom Upgraded Armor Effect : Fall damage Immune ?
EnableFallImmune = true
#Enable Phantom Upgraded Armor Effect : Step Height ?
EnableStepHeight = true
[Effect.Phantom.Armor.Durability]
#Phantom Upgraded Armor loose durability when protect the player ? (Depend on fall distance)
EnableDamageDurabilityPhantomArmor = false
#How many durability damage take the Phantom Upgraded Armor when protect the player ? (Fall distance * Value)
#Range: 1 ~ 100
MultiplierDamageDurabilityPhantomArmor = 1
[Effect.Phantom."Tool&Weapon"]
#Enable Phantom Upgraded Weapon Effect : Increase Damage ?
EnableDamageBonusPhantomWeapon = true
#By how much are the damages increased in percentage ?
#Range: 1 ~ 999
DamageBonusPhantomWeapon = 15
#Enable Phantom Upgraded Tool Effect : Glowing Effect ?
EnableGlowingEffect = true
#Enable Phantom Upgraded Tool Effect : Reach ?
EnableReachEffect = true
#By how much are the reach increased ?
#Range: 1 ~ 99
BonusReachTool = 2
[Effect.Feather]
#Enable Feather Upgraded Tool Effect : Attracts Items ?
EnableAttractItem = true
[Effect.Feather.Armor]
#Enable Feather Upgraded Armor Effect : Water & Lava Walking ?
EnableWaterLavaWalking = true
#Enable Feather Upgraded Armor Effect : Multi Jump ?
EnableMultiJump = true
#How many Multi Jump ?
#Range: 1 ~ 99
MultiJump = 2
#Enable Feather Upgraded Armor Effect : Fall Damage Reduction ?
EnableReduceFallDamage = true
#Enable Feather Upgraded Armor Effect : Levitation Immune ?
EnableLevitationImmune = true
[Effect.Feather.Armor.Durability]
#Feather Upgraded Armor loose durability when the player walk on water ?
EnableWaterDamageDurabilityFeatherArmor = false
#Feather Upgraded Armor loose durability when the player walk on lava ?
EnableLavaDamageDurabilityFeatherArmor = false
#Feather Upgraded Armor loose durability when reducing fall damage ?
EnableFallDamageDurabilityFeatherArmor = false
#How many tick between durability damage for the Feather Upgraded Armor when the player walk on water/lava or slow falling ? (20ticks = 1sec)
#Range: 1 ~ 1000
DelayDamageDurabilityFeatherArmor = 20
#How many durability damage take the Feather Upgraded Armor when the player walk on water/lava or slow falling ?
#Range: 1 ~ 100
DamageDurabilityFeatherArmor = 1
[Effect.Corrupt]
[Effect.Corrupt.Armor]
#Enable Corrupt Upgraded Armor Effect : Health Malus ?
EnableHealthMalus = true
#By how much are the health reduced in percentage ?
#Range: 1 ~ 99
HealthMalus = 10
[Effect.Corrupt."Tool&Weapon"]
#Enable Corrupt Upgraded Weapon Effect : Increase Damage ?
EnableDamageBonusCorruptWeapon = true
#By how much are the damages increased in percentage ?
#Range: 1 ~ 999
DamageBonusCorruptWeapon = 7
#Enable Corrupt Upgraded Weapon Effect : Increase Looting ?
EnableLootingBonusCorruptWeapon = true
#How much is the looting bonus increased ?
#Range: 1 ~ 99
LootingBonusCorruptWeapon = 2
#Enable Gold Upgraded Weapon Effect : Increase Fortune ?
EnableFortuneBonusCorruptTool = true
#How much is the fortune bonus increased ?
#Range: 1 ~ 99
FortuneBonusCorruptTool = 2