373 lines
13 KiB
TOML
373 lines
13 KiB
TOML
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[Armor]
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#Enable Gold Upgraded Armor ?
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EnableGoldArmor = true
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#Enable Fire Upgraded Armor ?
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EnableFireArmor = true
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#Enable Ender Upgraded Armor ?
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EnableEnderArmor = true
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#Enable Water Upgraded Armor ?
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EnableWaterArmor = true
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#Enable Wither Upgraded Armor ?
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EnableWitherArmor = true
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#Enable Poison Upgraded Armor ?
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EnablePoisonArmor = true
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#Enable Phantom Upgraded Armor ?
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EnablePhantomArmor = true
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#Enable Feather Upgraded Armor ?
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EnableFeatherArmor = true
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#Enable Corrupt Upgraded Armor ?
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EnableCorruptArmor = true
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[Armor."Set Option"]
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#How many pieces of Gold Upgraded armor are needed to activate the effects?
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#Range: 1 ~ 4
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UpgradedPlayerGoldArmorRequireSet = 4
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#How many pieces of Fire Upgraded armor are needed to activate the effects?
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#Range: 1 ~ 4
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UpgradedPlayerFireArmorRequireSet = 4
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#How many pieces of Ender Upgraded armor are needed to activate the effects?
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#Range: 1 ~ 4
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UpgradedPlayerEnderArmorRequireSet = 4
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#How many pieces of Water Upgraded armor are needed to activate the effects?
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#Range: 1 ~ 4
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UpgradedPlayerWaterArmorRequireSet = 4
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#How many pieces of Wither Upgraded armor are needed to activate the effects?
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#Range: 1 ~ 4
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UpgradedPlayerWitherArmorRequireSet = 4
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#How many pieces of Poison Upgraded armor are needed to activate the effects?
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#Range: 1 ~ 4
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UpgradedPlayerPoisonArmorRequireSet = 4
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#How many pieces of Phantom Upgraded armor are needed to activate the effects?
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#Range: 1 ~ 4
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UpgradedPlayerPhantomArmorRequireSet = 4
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#How many pieces of Feather Upgraded armor are needed to activate the effects?
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#Range: 1 ~ 4
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UpgradedPlayerFeatherArmorRequireSet = 4
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["Horse Armor"]
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#Enable Gold Upgraded Armor Horse ?
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EnableGoldArmorHorse = true
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#Enable Fire Upgraded Armor Horse ?
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EnableFireArmorHorse = true
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#Enable Ender Upgraded Armor Horse ?
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EnableEnderArmorHorse = true
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#Enable Water Upgraded Armor Horse ?
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EnableWaterArmorHorse = true
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#Enable Wither Upgraded Armor Horse ?
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EnableWitherArmorHorse = true
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#Enable Poison Upgraded Armor Horse ?
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EnablePoisonArmorHorse = true
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#Enable Phantom Upgraded Armor Horse ?
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EnablePhantomArmorHorse = true
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#Enable Feather Upgraded Armor Horse ?
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EnableFeatherArmorHorse = true
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#Enable Corrupt Upgraded Armor Horse ?
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EnableCorruptArmorHorse = true
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["Tool&Weapon"]
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#Enable Gold Upgraded Tool&Weapon ?
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EnableGoldTool = true
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#Enable Fire Upgraded Tool&Weapon ?
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EnableFireTool = true
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#Enable Ender Upgraded Tool&Weapon ?
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EnableEnderTool = true
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#Enable Water Upgraded Tool&Weapon ?
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EnableWaterTool = true
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#Enable Wither Upgraded Tool&Weapon ?
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EnableWitherTool = true
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#Enable Poison Upgraded Tool&Weapon ?
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EnablePoisonTool = true
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#Enable Phantom Upgraded Tool&Weapon ?
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EnablePhantomTool = true
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#Enable Feather Upgraded Tool&Weapon ?
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EnableFeatherTool = true
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#Enable Corrupt Upgraded Tool&Weapon ?
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EnableCorruptTool = true
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[Shield]
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#Enable Gold Upgraded Shield ?
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EnableGoldTool = true
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#Enable Fire Upgraded Shield ?
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EnableFireTool = true
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#Enable Ender Upgraded Shield ?
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EnableEnderTool = true
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#Enable Water Upgraded Shield ?
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EnableWaterTool = true
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#Enable Wither Upgraded Shield ?
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EnableWitherTool = true
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#Enable Poison Upgraded Shield ?
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EnablePoisonTool = true
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#Enable Phantom Upgraded Shield ?
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EnablePhantomTool = true
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#Enable Feather Upgraded Shield ?
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EnableFeatherTool = true
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#Enable Corrupt Upgraded Shield ?
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EnableCorruptTool = true
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[Effect]
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[Effect.Gold]
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[Effect.Gold.Armor]
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#Enable Gold Upgraded Armor Effect : Piglin become neutral ?
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EnablePiglinNeutral = true
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#Enable Gold Upgraded Armor Effect : Increase Luck ?
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EnableLuckBonus = true
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#How much is the luck bonus increased ?
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#Range: 1 ~ 99
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LuckBonus = 2
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[Effect.Gold."Tool&Weapon"]
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#Enable Gold Upgraded Weapon Effect : Increase Damage ?
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EnableDamageBonusGoldWeapon = true
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#By how much are the damages increased in percentage ?
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#Range: 1 ~ 999
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DamageBonusGoldWeapon = 15
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#Enable Gold Upgraded Weapon Effect : Increase Looting ?
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EnableLootingBonus = true
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#How much is the looting bonus increased ?
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#Range: 1 ~ 99
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LootingBonus = 1
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#How much is the looting bonus increased if enchanted ?
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#Range: 1 ~ 99
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LootingEnchantBonus = 1
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#Enable Gold Upgraded Weapon Effect : Increase Fortune ?
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EnableFortuneBonus = true
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#How much is the fortune bonus increased ?
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#Range: 1 ~ 99
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FortuneBonus = 1
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#How much is the fortune bonus increased if enchanted ?
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#Range: 1 ~ 99
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FortuneEnchantBonus = 1
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[Effect.Fire]
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[Effect.Fire.Armor]
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#Enable Fire Upgraded Armor Effect : Fire damage immune ?
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EnableFireImmune = true
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#Enable Fire Upgraded Armor Effect : Lava Speed ?
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EnableLavaSpeed = true
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[Effect.Fire.Armor.Durability]
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#Fire Upgraded Armor loose durability when protect the player ? (Require EnableFireImmune = True)
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EnableDamageDurabilityFireArmor = false
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#How many tick between durability damage for the Fire Upgraded Armor when it protect the player ? (20ticks = 1sec)
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#Range: 1 ~ 1000
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DelayDamageDurabilityFireArmor = 20
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#How many durability damage take the Fire Upgraded Armor when protect the player ?
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#Range: 1 ~ 100
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DamageDurabilityFireArmor = 1
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[Effect.Fire."Tool&Weapon"]
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#Enable Fire Upgraded Tool&Weapon Effect : Auto-Smelt ?
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EnableAutoSmelt = true
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#Auto-Smelt is affected by Fortune ? (Only Ingot & Charcoal)
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EnableAutoSmeltFortune = false
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#Enable Fire Upgraded Weapon Effect : Increase Damage ?
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EnableDamageBonusFireWeapon = true
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#By how much are the damages increased in percentage ?
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#Range: 1 ~ 999
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DamageBonusFireWeapon = 10
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#By how much are the damages increased in percentage if enchanted ?
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#Range: 1 ~ 999
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DamageBonusFireEnchantWeapon = 5
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[Effect.Ender]
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[Effect.Ender.Armor]
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#Enable Ender Upgraded Armor Effect : Saves from the void ?
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EnableVoidSave = true
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#Enable Ender Upgraded Armor Effect : Prevent Enderman Anger ?
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EnablePreventAnger = true
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[Effect.Ender.Armor.Durability]
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#Ender Upgraded Armor Break when save the player ?
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EnableBreakEnderArmor = false
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[Effect.Ender."Tool&Weapon"]
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#Enable Ender Upgraded Weapon Effect : Increase Damage ?
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EnableDamageBonusEnderWeapon = true
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#By how much are the damages increased in percentage ?
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#Range: 1 ~ 999
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DamageBonusEnderWeapon = 15
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#Enable Ender Upgraded Weapon Effect : Prevent Teleport ?
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EnablePreventTeleport = true
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#Enable Ender Upgraded Weapon Effect : Double Looting against Enderman ?
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EnableDoubleLootingBonusEnderWeapon = true
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#Enable Ender Upgraded Weapon Effect : Teleports Loot ?
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EnableTeleportChest = true
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[Effect.Water]
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[Effect.Water.Armor]
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#Enable Water Upgraded Armor Effect : Water Breathing ?
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EnableWaterBreath = true
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#Enable Water Upgraded Armor Effect : Water Speed ?
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EnableWaterSpeed = true
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#Enable Water Upgraded Armor Effect : Mining Fatigue Immune ?(Only from the Elder Guardian and does not remove the effects already present)
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EnableElderGuardianDebuffImmune = true
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[Effect.Water.Armor.Durability]
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#Water Upgraded Armor loose durability when protect the player ?
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EnableDamageDurabilityWaterArmor = false
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#How many tick between durability damage for the Water Upgraded Armor when it protect the player ? (20ticks = 1sec)
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#Range: 1 ~ 1000
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DelayDamageDurabilityWaterArmor = 20
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#How many durability damage take the Water Upgraded Armor when protect the player ?
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#Range: 1 ~ 100
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DamageDurabilityWaterArmor = 1
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[Effect.Water."Tool&Weapon"]
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#Enable Water Upgraded Weapon Effect : Increase Damage ?
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EnableDamageBonusWaterWeapon = true
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#By how much are the damages increased in percentage ?
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#Range: 1 ~ 999
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DamageBonusWaterWeapon = 15
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#Enable Water Upgraded Weapon Effect : Increase against Enderman Damage ?
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EnableDamageBonusWaterEndermanWeapon = true
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#By how much are the damages against increased Enderman in percentage ?
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#Range: 1 ~ 999
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DamageBonusWaterEndermanWeapon = 10
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#Enable Water Upgraded Tool Effect : Increase Mining Speed underwater ?
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EnableMiningSpeedUnderwater = true
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[Effect.Wither]
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[Effect.Wither.Armor]
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#Enable Wither Upgraded Armor Effect : Wither Immune ?
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EnableWitherImmune = true
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[Effect.Wither.Armor.Durability]
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#Wither Upgraded Armor loose durability when protect the player ?
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EnableDamageDurabilityWitherArmor = false
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#How many tick between durability damage for the Wither Upgraded Armor when it protect the player ? (20ticks = 1sec)
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#Range: 1 ~ 1000
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DelayDamageDurabilityWitherArmor = 20
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#How many durability damage take the Wither Upgraded Armor when protect the player ?
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#Range: 1 ~ 100
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DamageDurabilityWitherArmor = 5
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[Effect.Wither."Tool&Weapon"]
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#Enable Wither Upgraded Weapon Effect : Increase Damage ?
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EnableDamageBonusWitherWeapon = true
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#By how much are the damages increased in percentage ?
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#Range: 1 ~ 999
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DamageBonusWitherWeapon = 15
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#Enable Wither Upgraded Weapon Effect : Wither Effect ?
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EnableWitherEffect = true
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[Effect.Poison]
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[Effect.Poison.Armor]
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#Enable Poison Upgraded Armor Effect : Poison Immune ?
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EnablePoisonImmune = true
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#Enable Poison Upgraded Armor Effect : Climbs Walls ?
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EnableClimbWall = true
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[Effect.Poison.Armor.Durability]
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#Poison Upgraded Armor loose durability when protect the player ?
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EnableDamageDurabilityPoisonArmor = false
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#How many tick between durability damage for the Poison Upgraded Armor when it protect the player ? (20ticks = 1sec)
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#Range: 1 ~ 1000
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DelayDamageDurabilityPoisonArmor = 20
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#How many durability damage take the Poison Upgraded Armor when protect the player ?
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#Range: 1 ~ 100
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DamageDurabilityPoisonArmor = 5
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[Effect.Poison."Tool&Weapon"]
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#Enable Poison Upgraded Weapon Effect : Increase Damage ?
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EnableDamageBonusPoisonWeapon = true
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#By how much are the damages increased in percentage ?
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#Range: 1 ~ 999
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DamageBonusPoisonWeapon = 15
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#Enable Poison Upgraded Weapon Effect : Poison Effect ?
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EnablePoisonEffect = true
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[Effect.Phantom]
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[Effect.Phantom.Armor]
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#Enable Phantom Upgraded Armor Effect : Fall damage Immune ?
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EnableFallImmune = true
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#Enable Phantom Upgraded Armor Effect : Step Height ?
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EnableStepHeight = true
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[Effect.Phantom.Armor.Durability]
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#Phantom Upgraded Armor loose durability when protect the player ? (Depend on fall distance)
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EnableDamageDurabilityPhantomArmor = false
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#How many durability damage take the Phantom Upgraded Armor when protect the player ? (Fall distance * Value)
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#Range: 1 ~ 100
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MultiplierDamageDurabilityPhantomArmor = 1
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[Effect.Phantom."Tool&Weapon"]
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#Enable Phantom Upgraded Weapon Effect : Increase Damage ?
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EnableDamageBonusPhantomWeapon = true
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#By how much are the damages increased in percentage ?
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#Range: 1 ~ 999
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DamageBonusPhantomWeapon = 15
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#Enable Phantom Upgraded Tool Effect : Glowing Effect ?
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EnableGlowingEffect = true
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#Enable Phantom Upgraded Tool Effect : Reach ?
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EnableReachEffect = true
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#By how much are the reach increased ?
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#Range: 1 ~ 99
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BonusReachTool = 2
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[Effect.Feather]
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#Enable Feather Upgraded Tool Effect : Attracts Items ?
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EnableAttractItem = true
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[Effect.Feather.Armor]
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#Enable Feather Upgraded Armor Effect : Water & Lava Walking ?
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EnableWaterLavaWalking = true
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#Enable Feather Upgraded Armor Effect : Multi Jump ?
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EnableMultiJump = true
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#How many Multi Jump ?
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#Range: 1 ~ 99
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MultiJump = 2
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#Enable Feather Upgraded Armor Effect : Fall Damage Reduction ?
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EnableReduceFallDamage = true
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#Enable Feather Upgraded Armor Effect : Levitation Immune ?
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EnableLevitationImmune = true
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[Effect.Feather.Armor.Durability]
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#Feather Upgraded Armor loose durability when the player walk on water ?
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EnableWaterDamageDurabilityFeatherArmor = false
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#Feather Upgraded Armor loose durability when the player walk on lava ?
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EnableLavaDamageDurabilityFeatherArmor = false
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#Feather Upgraded Armor loose durability when reducing fall damage ?
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EnableFallDamageDurabilityFeatherArmor = false
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#How many tick between durability damage for the Feather Upgraded Armor when the player walk on water/lava or slow falling ? (20ticks = 1sec)
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#Range: 1 ~ 1000
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DelayDamageDurabilityFeatherArmor = 20
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#How many durability damage take the Feather Upgraded Armor when the player walk on water/lava or slow falling ?
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#Range: 1 ~ 100
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DamageDurabilityFeatherArmor = 1
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[Effect.Corrupt]
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[Effect.Corrupt.Armor]
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#Enable Corrupt Upgraded Armor Effect : Health Malus ?
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EnableHealthMalus = true
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#By how much are the health reduced in percentage ?
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#Range: 1 ~ 99
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HealthMalus = 10
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[Effect.Corrupt."Tool&Weapon"]
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#Enable Corrupt Upgraded Weapon Effect : Increase Damage ?
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EnableDamageBonusCorruptWeapon = true
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#By how much are the damages increased in percentage ?
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#Range: 1 ~ 999
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DamageBonusCorruptWeapon = 7
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#Enable Corrupt Upgraded Weapon Effect : Increase Looting ?
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EnableLootingBonusCorruptWeapon = true
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#How much is the looting bonus increased ?
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#Range: 1 ~ 99
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LootingBonusCorruptWeapon = 2
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#Enable Gold Upgraded Weapon Effect : Increase Fortune ?
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EnableFortuneBonusCorruptTool = true
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#How much is the fortune bonus increased ?
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#Range: 1 ~ 99
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FortuneBonusCorruptTool = 2
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