#Enable Gold Upgraded Totem Effect : Reduce Damage ? EnableReduceDamageGoldTotem = true #By how much is the damage reduced in percentage ? #Range: 1 ~ 100 ReduceDamageGoldTotem = 10 #Enable Fire Upgraded Totem Effect : Reduce Damage ? EnableReduceDamageFireTotem = true #By how much is the damage reduced in percentage ? #Range: 1 ~ 100 ReduceDamageFireTotem = 10 #Enable Ender Upgraded Totem Effect : Reduce Damage ? EnableReduceDamageEnderTotem = true #By how much is the damage reduced in percentage ? #Range: 1 ~ 100 ReduceDamageEnderTotem = 10 #Enable Water Upgraded Totem Effect : Reduce Damage ? EnableReduceDamageWaterTotem = true #By how much is the damage reduced in percentage ? #Range: 1 ~ 100 ReduceDamageWaterTotem = 10 #Enable Wither Upgraded Totem Effect : Reduce Damage ? EnableReduceDamageWitherTotem = true #By how much is the damage reduced in percentage ? #Range: 1 ~ 100 ReduceDamageWitherTotem = 10 #Enable Poison Upgraded Totem Effect : Reduce Damage ? EnableReduceDamagePoisonTotem = true #By how much is the damage reduced in percentage ? #Range: 1 ~ 100 ReduceDamagePoisonTotem = 10 #Enable Phantom Upgraded Totem Effect : Reduce Damage ? EnableReduceDamagePhantomTotem = true #By how much is the damage reduced in percentage ? #Range: 1 ~ 100 ReduceDamagePhantomTotem = 10 #Enable Feather Upgraded Totem Effect : Reduce Damage ? EnableReduceDamageFeatherTotem = true #By how much is the damage reduced in percentage ? #Range: 1 ~ 100 ReduceDamageFeatherTotem = 10 #Enable Corrupt Upgraded Totem Effect : Reduce Damage ? EnableReduceDamageCorruptTotem = true #By how much is the damage reduced in percentage ? #Range: 1 ~ 100 ReduceDamageCorruptTotem = 5