#General Settings [general] #Nutrient Levels [general.nutrient_levels] #Malnourishment value, below which bad effects can occur. (default:1.0) #Range: 0.0 ~ 1.7976931348623157E308 nutrient_level_malnourished = 0.0 #Initial nutrient level for new player. (default:50.0 #Range: 0.0 ~ 1.7976931348623157E308 nutrient_initial = 100.0 #Boundary between low and target, above which good affects can occur. (default:100.0 #Range: 0.0 ~ 1.7976931348623157E308 nutrient_level_low_target = 120.0 #Boundary between target and high, below which good affects can occur. (default:120.0) #Range: 0.0 ~ 1.7976931348623157E308 nutrient_level_target_high = 220.0 #Engorgement value, above which bad affects can occur.(default:170.0) #Range: 0.0 ~ 1.7976931348623157E308 nutrient_level_engorged = 301.0 #Maximum nutrient level. nutrients will cap out at this value no matter how much you eat. (default:180.0) #Range: 0.0 ~ 1.7976931348623157E308 nutrient_level_max = 300.0 #Nutrient Increment Rate - rate of nutrient increase relative to food saturation and points. (default:1.0) #Range: 0.0 ~ 1.7976931348623157E308 nutrient_increment_rate = 1.5 #Nutrient Decay Rate - base rate of nutrient reduction over time relative to player saturation and food level decay. (default:1.0) #Range: 0.0 ~ 1.7976931348623157E308 nutrient_decay_rate = 1.0 #Nutrient Loss On Death - number of nutrition point lost from each nutrient on death (bottoms out at initial value). (default:10.0) #Range: 0.0 ~ 1.7976931348623157E308 nutrient_death_loss = 10.0 #Max NUs of each nutrient a food can contain. Helps prevent OP food mods from making it impossible to keep nutrients balanced. (default:20.0) #Range: 1.0 ~ 1.7976931348623157E308 nutrient_max_food_value = 20.0 #Effects [general.nutrition_affects] #List of nutrients which only give bad effects when engorged, are not required for a balanced diet and do not cause malnourishment when low (default:sugar). effect_bad_nutrients = ["sugars"] #List of nutrients which only give good effects and do not cause engorgement. You can eat as much as you want (default:vegetables). effect_good_nutrients = ["vegetables"] #Nourished Effects - effects to apply when the player reaches all nutrient targets. [general.nutrition_affects.nourished_affects] #Max Health - number of health points (1/2 hearts) to add or subtract. (default: 10.0) #Range: -40.0 ~ 40.0 nourished_max_health = 10.0 #Knockback Resistance - knockback resistance to add. 1.0 is 100%. (default: 0.0) #Range: 0.0 ~ 1.0 nourished_knockback_resistance = 0.1 #Movement Speed - increase or reduce player movement speed. Speed I is 0.2. Slowness I is -0.15. (default: 0.2) #Range: -0.7 ~ 2.0 nourished_movement_speed = 0.2 #Attack Damage - increase or reduce attack damage caused by player. Strength I is 0.2. Weakness I is -0.15. (default: 0.2) #Range: -2.0 ~ 4.0 nourished_attack_damage = 0.2 #Attack Knockback - increase the amount of knockback caused by the player. (default: 0.0) #Range: 0.0 ~ 4.0 nourished_knockback = 0.0 #Mining Speed - increase or decrease mining speed of the player. Haste I is 0.1. Mining Fatique I is -0.1. (default: 0.1) #Range: -4.0 ~ 4.0 nourished_mining_speed = 0.1 #Malnourished Effects [general.nutrition_affects.malnourished_affects] #Max Health - number of health points (1/2 hearts) to add or subtract. (default: -4.0) #Range: -40.0 ~ 40.0 malnourished_max_health = 0.0 #Knockback Resistance - knockback resistance to add. 1.0 is 100%. (default: 0.0) #Range: 0.0 ~ 1.0 malnourished_knockback_resistance = 0.0 #Movement Speed - increase or reduce player movement speed. Speed I is 0.2. Slowness I is -0.15. (default: -0.15) #Range: -0.7 ~ 2.0 malnourished_movement_speed = 0.0 #Attack Damage - increase or reduce attack damage caused by player. Strength I is 0.2. Weakness I is -0.15. (default: -0.15) #Range: -2.0 ~ 4.0 malnourished_attack_damage = -0.1 #Attack Knockback - increase the amount of knockback caused by the player. (default: 0.0) #Range: 0.0 ~ 4.0 malnourished_knockback = 0.0 #Mining Speed - increase or decrease mining speed of the player. Haste I is 0.1. Mining Fatique I is -0.1. (default: 0.0) #Range: -4.0 ~ 4.0 malnourished_mining_speed = -0.1 #Engorged Effects [general.nutrition_affects.engorged_affects] #Max Health - number of health points (1/2 hearts) to add or subtract. (default: 0.0) #Range: -40.0 ~ 40.0 engorged_max_health = 0.0 #Knockback Resistance - knockback resistance to add. 1.0 is 100%. (default: 0.0) #Range: 0.0 ~ 1.0 engorged_knockback_resistance = 0.0 #Movement Speed - increase or reduce player movement speed. Speed I is 0.2. Slowness I is -0.15. (default: -0.15) #Range: -0.7 ~ 2.0 engorged_movement_speed = 0.0 #Attack Damage - increase or reduce attack damage caused by player. Strength I is 0.2. Weakness I is -0.15. (default: 0.0) #Range: -2.0 ~ 4.0 engorged_attack_damage = 0.0 #Attack Knockback - increase the amount of knockback caused by the player. (default: 0.0) #Range: 0.0 ~ 4.0 engorged_knockback = 0.0 #Mining Speed - increase or decrease mining speed of the player. Haste I is 0.1. Mining Fatique I is -0.1. (default: -0.1) #Range: -4.0 ~ 4.0 engorged_mining_speed = 0.0 #Nutrient for modded foods: Add foods or tags here to add nutrients to the foods. #This is usually only needed for raw ingredients. Crafted and cooked foods will get nutrients from recipe ingredients. #This can be done with data packs by adding foods to item tags under forge:nutrient/, but this config is here for convenience. #Data packs are required to define new nutrient categories. #These configs are additive on top of data packs. #Run the command /nutritionalbalance get_unassigned_foods to find any foods that do not have nutrients. [general.nutrient_foods] #List of vegetables. vegetables_item_list = ["#minecraft:flowers", "#forge:vegetables", "#nourish:vegetables"] #List of carbohydrates. carbs_item_list = ["#forge:carbs", "#forge:grain", "#nourish:carbohydrates"] #List of simple sugars. sugars_item_list = ["#nourish:sweets"] #List of proteins. protein_item_list = ["#forge:protein", "#forge:milk", "#forge:yogurt", "#forge:nuts", "#nourish:protein"] #List of proteins. fruits_item_list = ["#forge:fruits", "#nourish:fruit"]