#If TRUE, trades will be added to Fletcher Villagers. "Enable Fletcher Trades" = true [Arrows] [Arrows.Blaze] #Adjust this to set the burn duration for the Blaze Arrow (in seconds). Nearby targets will burn for 5 seconds less than a direct target. #Range: 5 ~ 30 "Burn Duration" = 10 #Adjust this to set the effect radius for the Blaze Arrow. Set to 0 to disable, but that would be boring. #Range: 0 ~ 16 Radius = 2 [Arrows.Diamond] #Adjust this to set the damage for the Diamond Arrow. Default Arrow value is 2.0. #Range: 0.5 ~ 16.0 Damage = 4.0 #Adjust this to set the inherent knockback strength of the Diamond Arrow. Default Arrow value is 0. #Range: 0 ~ 16 Knockback = 0 #Adjust this to set the inherent pierce of the Diamond Arrow. Default Arrow value is 0. #Range: 0 ~ 16 Piercing = 1 [Arrows.Displacement] #Adjust this to set the effect radius for the Displacement Arrow. Set to 0 to disable, but that would be boring (and make the arrow useless). #Range: 0 ~ 16 Radius = 4 [Arrows.Explosive] #Adjust this to set the explosion strength for the Explosive Arrow. #Range: 0.5 ~ 16.0 Strength = 1.9 #If TRUE, explosions break blocks. "Break Blocks" = true #If TRUE, explosions cause fires if the arrow is on fire. "Cause Fires" = true #If TRUE, explosion strength is modified by knockback bonuses, such as the Punch Enchantment. "Knockback Boost" = true [Arrows.Frost] #Adjust this to set the effect radius for the Frost Arrow. Set to 0 to disable, but that would be boring. #Range: 0 ~ 16 Radius = 4 #If TRUE, Frost Arrows will convert Lava into Obsidian. If FALSE, Glossed Magma. "Permanent Lava Freeze" = true #If TRUE, Frost Arrows will convert Water into Ice. If FALSE, Frosted Ice. "Permanent Water Freeze" = true [Arrows.Glowstone] #Adjust this to set the effect radius for the Glowstone Arrow. Set to 0 to disable, but that would be boring (and make the arrow useless). #Range: 0 ~ 16 Radius = 4 [Arrows.Prismarine] #Adjust this to set the damage for the Prismarine Arrow. Default Arrow value is 2.0. #Range: 0.5 ~ 16.0 Damage = 2.0 #Adjust this to set the inherent knockback strength of the Prismarine Arrow. Default Arrow value is 0. #Range: 0 ~ 16 Knockback = 0 #Adjust this to set the inherent pierce of the Prismarine Arrow. Default Arrow value is 0. #Range: 0 ~ 16 Piercing = 0 [Arrows.Quartz] #Adjust this to set the damage for the Quartz Arrow. Default Arrow value is 2.0. #Range: 0.5 ~ 16.0 Damage = 2.5 #Adjust this to set the inherent knockback strength of the Quartz Arrow. Default Arrow value is 0. #Range: 0 ~ 16 Knockback = 1 #Adjust this to set the inherent pierce of the Quartz Arrow. Default Arrow value is 0. #Range: 0 ~ 16 Piercing = 0 [Arrows.Redstone] #Adjust this to set the effect radius for the Redstone Arrow. Set to 0 to disable, but that would be boring (and make the arrow useless). #Range: 0 ~ 16 Radius = 4 [Arrows.Shulker] #Adjust this to set the effect duration (Levitation) for the Shulker Arrow. Set to 0 to disable. #Range: 0 ~ 9600 "Effect Duration" = 100 [Arrows.Slime] #Adjust this to set the number of bounces for the Slime Arrow. #Range: 1 ~ 16 Bounces = 4 #Adjust this to set the inherent knockback strength of the Slime Arrow. Default Arrow value is 0. #Range: 0 ~ 16 Knockback = 4 #If TRUE, bounces are modified by knockback bonuses, such as the Punch Enchantment. "Knockback Boost" = true [Arrows.Spore] #Adjust this to set the effect radius for the Spore Arrow. Set to 0 to disable, but that would be boring (and make the arrow useless). #Range: 0 ~ 16 Radius = 4 [Arrows.Verdant] #Adjust this to set the effect radius for the Verdant Arrow. Set to 0 to disable, but that would be boring (and make the arrow useless). #Range: 0 ~ 16 Radius = 4