# The Krov Engine ## What is this? The Krov Engine is a GPU-accelerated raytracing engine made in C++ with love by Saalty, a friend of mine. His github account is @waternine9\. All credit goes to him. ## What does it do? The Krov Engine can support: - Real-time rendering - Raytracing - Soft & hard shadows - `.obj` file support - Simple physics - Dynamic cameras with collision detection - Up to 500k triangles at real-time ## What does it require? The Krov Engine requires 2 libraries pre-installed - OpenCV - CUDA **Note**: Since this program requires CUDA, an Nvidia product, you must also have an Nvidia graphics card, preferably GTX 1650 or better. ## How do I install it? Simple (kind of)! Just create a C++ CUDA project, preferably using Visual Studio 2019, add the files and folders in this github repo to the project, and install the libraries mentioned above! ## The default scene There is no default scene anymore, as it is a header file which can be used to make your own raytraced games. ## Documentation Coming soon! ## Example Pictures ![](example.png) ![](example2.png) --- This is Saalty's hobby, and along with AI, this is his favorite topic of computer science. I may pitch in occasionally, but most of this work is completely his. Hope you have fun with it!