Update krov_engine_main.cu
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@ -21,6 +21,7 @@
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#include <curand_kernel.h>
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#include <curand_kernel.h>
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#include "cudamathOld.cuh"
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#include "cudamathOld.cuh"
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#include <thrust/device_vector.h>
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#include <thrust/device_vector.h>
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#include "OpenImageDenoise/oidn.hpp"
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#define RESOLUTION 512
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#define RESOLUTION 512
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#define ALLOC_MEM_TRIS_NUM 800
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#define ALLOC_MEM_TRIS_NUM 800
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__host__ __device__ struct Triangle
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__host__ __device__ struct Triangle
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@ -355,6 +356,9 @@ void main()
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float cameraDist = 4.0f;
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float cameraDist = 4.0f;
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float depth_UNDERCOVER = 1.0f;
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float depth_UNDERCOVER = 1.0f;
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int depth = 1.0f;
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int depth = 1.0f;
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oidn::DeviceRef device = oidn::newDevice();
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device.commit();
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oidn::FilterRef filter = device.newFilter("RT"); // generic ray tracing filter
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while (true)
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while (true)
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{
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{
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frameCount++;
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frameCount++;
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@ -440,6 +444,17 @@ void main()
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}
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}
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mesh.triangles = oldTris;
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mesh.triangles = oldTris;
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std::cout << (clock() - s) / CLOCKS_PER_SEC << std::endl;
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std::cout << (clock() - s) / CLOCKS_PER_SEC << std::endl;
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// Create a denoising filter
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if (depth_UNDERCOVER > 4.0f)
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{
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canvas.convertTo(canvas, CV_32FC3);
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filter.setImage("color", canvas.data, oidn::Format::Float3, RESOLUTION, RESOLUTION);
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filter.setImage("output", canvas.data, oidn::Format::Float3, RESOLUTION, RESOLUTION);
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filter.commit();
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filter.execute();
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}
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cv::imshow("Output", canvas);
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cv::imshow("Output", canvas);
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cv::setMouseCallback("Output", mouseCallback);
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cv::setMouseCallback("Output", mouseCallback);
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cv::waitKey(1);
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cv::waitKey(1);
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