Graphing/Base/Graphables/Equation.cs

93 lines
2.7 KiB
C#

using Graphing.Forms;
using Graphing.Parts;
namespace Graphing.Graphables;
public class Equation : Graphable
{
private static int equationNum;
private readonly EquationDelegate equ;
private readonly List<Float2> cache;
public Equation(EquationDelegate equ)
{
equationNum++;
Name = $"Equation {equationNum}";
this.equ = equ;
cache = [];
}
public override IEnumerable<IGraphPart> GetItemsToRender(in GraphForm graph)
{
const int step = 10;
double epsilon = Math.Abs(graph.ScreenSpaceToGraphSpace(new Int2(0, 0)).x
- graph.ScreenSpaceToGraphSpace(new Int2(step / 2, 0)).x) / 5;
List<IGraphPart> lines = [];
double previousX = graph.MinVisibleGraph.x;
double previousY = GetFromCache(previousX, epsilon);
for (int i = 1; i < graph.ClientRectangle.Width; i += step)
{
double currentX = graph.ScreenSpaceToGraphSpace(new Int2(i, 0)).x;
double currentY = GetFromCache(currentX, epsilon);
if (Math.Abs(currentY - previousY) <= 10)
{
lines.Add(new GraphLine(new Float2(previousX, previousY), new Float2(currentX, currentY)));
}
previousX = currentX;
previousY = currentY;
}
// if (addedToDictionary) cache.Sort((a, b) => a.y.CompareTo(b.y)); todo: not required until binary search
return lines;
}
public EquationDelegate GetDelegate() => equ;
public override void EraseCache() => cache.Clear();
private double GetFromCache(double x, double epsilon)
{
(double dist, double nearest, int index) = NearestCachedPoint(x);
if (dist < epsilon) return nearest;
else
{
double result = equ(x);
cache.Add(new(x, result));
// TODO: Rather than sorting the whole list when we add a single number,
// we could just insert it in its proper place.
return result;
}
}
private (double dist, double y, int index) NearestCachedPoint(double x)
{
// TODO: Replace with a binary search system.
double closestDist = double.PositiveInfinity;
double closest = 0;
int closestIndex = -1;
for (int i = 0; i < cache.Count; i++)
{
double dist = Math.Abs(x - cache[i].x);
if (dist < closestDist)
{
closestDist = dist;
closest = cache[i].y;
closestIndex = i;
}
}
return (closestDist, closest, closestIndex);
}
public override long GetCacheBytes() => cache.Count * 16;
}
public delegate double EquationDelegate(double x);