14 lines
271 B
C#

using UnityEngine;
public class AppearChance : MonoBehaviour
{
[Range(0, 100f)]
[InspectorName("% Chance to Appear")]
public float PercentChance;
private void Awake()
{
if (Random.Range(0, 100f) > PercentChance) Destroy(gameObject);
}
}