14 lines
271 B
C#
14 lines
271 B
C#
using UnityEngine;
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public class AppearChance : MonoBehaviour
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{
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[Range(0, 100f)]
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[InspectorName("% Chance to Appear")]
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public float PercentChance;
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private void Awake()
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{
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if (Random.Range(0, 100f) > PercentChance) Destroy(gameObject);
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}
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}
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