36 lines
653 B
C#

using UnityEngine;
[ExecuteAlways]
public abstract class RoomItem : MonoBehaviour
{
public RoomObject Room { get; private set; }
private void Awake()
{
Room = GetComponentInParent<RoomObject>();
}
private void Update()
{
if (!Application.isPlaying)
{
EditorUpdate();
return;
}
}
private void EditorUpdate()
{
Awake();
if (Room == null)
{
Debug.LogError("A room item must have a parent room.");
return;
}
}
private void OnDrawGizmosSelected()
{
Room.OnDrawGizmosSelected();
}
}