35 lines
724 B
C#
35 lines
724 B
C#
using UnityEngine;
|
|
|
|
[ExecuteAlways]
|
|
public abstract class RoomItem : MonoBehaviour
|
|
{
|
|
public RoomObject ParentRoom { get; private set; }
|
|
|
|
protected virtual void Awake()
|
|
{
|
|
ParentRoom = GetComponentInParent<RoomObject>();
|
|
}
|
|
|
|
protected virtual void Update()
|
|
{
|
|
if (!Application.isPlaying)
|
|
{
|
|
EditorUpdate();
|
|
return;
|
|
}
|
|
}
|
|
protected virtual void EditorUpdate()
|
|
{
|
|
if (ParentRoom == null)
|
|
{
|
|
Debug.LogError("A room item must have a parent room.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
protected virtual void OnDrawGizmosSelected()
|
|
{
|
|
if (ParentRoom != null) ParentRoom.OnDrawGizmosSelected();
|
|
}
|
|
}
|