35 lines
724 B
C#

using UnityEngine;
[ExecuteAlways]
public abstract class RoomItem : MonoBehaviour
{
public RoomObject ParentRoom { get; private set; }
protected virtual void Awake()
{
ParentRoom = GetComponentInParent<RoomObject>();
}
protected virtual void Update()
{
if (!Application.isPlaying)
{
EditorUpdate();
return;
}
}
protected virtual void EditorUpdate()
{
if (ParentRoom == null)
{
Debug.LogError("A room item must have a parent room.");
return;
}
}
protected virtual void OnDrawGizmosSelected()
{
if (ParentRoom != null) ParentRoom.OnDrawGizmosSelected();
}
}