2021-06-25 07:50:12 -04:00

16 lines
487 B
C#

using System;
namespace UnityEngine.Rendering.Universal
{
[Serializable, VolumeComponentMenu("Post-processing/Chromatic Aberration")]
public sealed class ChromaticAberration : VolumeComponent, IPostProcessComponent
{
[Tooltip("Amount of tangential distortion.")]
public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f);
public bool IsActive() => intensity.value > 0f;
public bool IsTileCompatible() => false;
}
}