2021-06-25 07:50:12 -04:00

57 lines
1.6 KiB
C#

using UnityEditor;
using Codice.Client.Common;
using Codice.Client.Common.Connection;
using PlasticGui;
using Unity.PlasticSCM.Editor.UI;
namespace Unity.PlasticSCM.Editor.Configuration
{
internal class CredentialsUiImpl : AskCredentialsToUser.IGui
{
internal CredentialsUiImpl(EditorWindow parentWindow)
{
mParentWindow = parentWindow;
}
AskCredentialsToUser.DialogData AskCredentialsToUser.IGui.AskUserForCredentials(string servername)
{
AskCredentialsToUser.DialogData result = null;
GUIActionRunner.RunGUIAction(delegate
{
result = CredentialsDialog.RequestCredentials(
servername, mParentWindow);
});
return result;
}
void AskCredentialsToUser.IGui.ShowSaveProfileErrorMessage(string message)
{
GUIActionRunner.RunGUIAction(delegate
{
GuiMessage.ShowError(string.Format(
PlasticLocalization.GetString(
PlasticLocalization.Name.CredentialsErrorSavingProfile),
message));
});
}
AskCredentialsToUser.DialogData AskCredentialsToUser.IGui.AskUserForSSOCredentials(string cloudServer)
{
AskCredentialsToUser.DialogData result = null;
GUIActionRunner.RunGUIAction(delegate
{
result = CredentialsDialog.RequestCredentials(
cloudServer, mParentWindow);
});
return result;
}
EditorWindow mParentWindow;
}
}