2021-06-25 07:50:12 -04:00

24 lines
536 B
C#

using System;
using UnityEngine;
using UnityEngine.UI;
public class PauseMenuController : MonoBehaviour
{
public static bool active;
RawImage img;
private void Start()
{
active = false;
img = GetComponent<RawImage>();
}
private void Update()
{
if (Input.GetButtonDown("Cancel")) active = !active;
img.color = Color.black * Convert.ToSingle(active) * 0.75f;
for (int i = 0; i < transform.childCount; i++) transform.GetChild(i).gameObject.SetActive(active);
}
}