2021-06-25 07:50:12 -04:00

12 lines
365 B
C#

using System;
using System.Runtime.InteropServices;
namespace UnityEditor.ShaderGraph
{
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Interface, Inherited = true, AllowMultiple = false)]
internal class GenerationAPIAttribute : Attribute
{
public GenerationAPIAttribute() {}
}
}