2021-06-25 07:50:12 -04:00

23 lines
511 B
C#

namespace UnityEditor.ShaderGraph
{
abstract class SGViewModel
{
GraphData m_Model;
public GraphData model
{
get => m_Model;
private set
{
if (model != value)
{
m_Model = value;
ConstructFromModel(model);
}
}
}
public abstract void ConstructFromModel(GraphData graphData);
public abstract void WriteToModel();
}
}