2021-06-25 07:50:12 -04:00

17 lines
364 B
C#

using UnityEditor.ShaderGraph;
namespace UnityEditor.ShaderGraph
{
interface ISGControlledElement
{
void OnControllerChanged(ref SGControllerChangedEvent e);
void OnControllerEvent(SGControllerEvent e);
}
interface ISGControlledElement<T> : ISGControlledElement where T : SGController
{
T controller { get; }
}
}