2021-06-25 07:50:12 -04:00

26 lines
868 B
C#

using System;
using UnityEditor.ShaderGraph;
namespace UnityEditor.Rendering.Universal.ShaderGraph
{
static class CreateUnlitShaderGraph
{
[MenuItem("Assets/Create/Shader/Universal Render Pipeline/Unlit Shader Graph", false, 300)]
public static void CreateUnlitGraph()
{
var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget));
target.TrySetActiveSubTarget(typeof(UniversalUnlitSubTarget));
var blockDescriptors = new[]
{
BlockFields.VertexDescription.Position,
BlockFields.VertexDescription.Normal,
BlockFields.VertexDescription.Tangent,
BlockFields.SurfaceDescription.BaseColor,
};
GraphUtil.CreateNewGraphWithOutputs(new[] {target}, blockDescriptors);
}
}
}