2021-06-25 07:50:12 -04:00

32 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float movementSpeed = 10f;
public float lookatspeed = 5f;
void Update () {
if (Input.GetKey ("w")) {
transform.position += transform.TransformDirection (Vector3.forward) * Time.deltaTime * movementSpeed;
} else if (Input.GetKey ("s")) {
transform.position -= transform.TransformDirection (Vector3.forward) * Time.deltaTime * movementSpeed;
}
if (Input.GetKey ("a") && !Input.GetKey ("d")) {
transform.position += transform.TransformDirection (Vector3.left) * Time.deltaTime * movementSpeed;
} else if (Input.GetKey ("d") && !Input.GetKey ("a")) {
transform.position -= transform.TransformDirection (Vector3.left) * Time.deltaTime * movementSpeed;
}
//mouse look at
float horizontal = Input.GetAxis("Mouse X") * lookatspeed;
float vertical = Input.GetAxis("Mouse Y") * lookatspeed;
transform.Rotate(0f, horizontal, 0f, Space.World);
//transform.Rotate(-vertical, 0f, 0f, Space.Self);
}
}