2021-06-25 07:50:12 -04:00

9 lines
316 B
C#

using UnityEngine;
public class ConstantManager : MonoBehaviour
{
private void Awake() => DontDestroyOnLoad(gameObject);
public static bool Click() => Input.GetMouseButton(0) || Input.GetButton("Submit");
public static bool ClickDown() => Input.GetMouseButtonDown(0) || Input.GetButtonDown("Submit");
}