2021-06-25 07:50:12 -04:00

12 lines
270 B
C#

using UnityEngine;
public class DeathFloor : MonoBehaviour
{
public float deathFloor;
PlayerController p;
private void Start() => p = FindObjectOfType<PlayerController>();
private void Update() { if (p.transform.position.y <= deathFloor) p.Die(); }
}