2021-06-25 07:50:12 -04:00

22 lines
481 B
C#

using System;
namespace UnityEngine.Rendering
{
/// <summary>
/// Render Textures clear flag.
/// </summary>
[Flags]
public enum ClearFlag
{
/// <summary>Don't clear.</summary>
None = 0,
/// <summary>Clear the color buffer.</summary>
Color = 1,
/// <summary>Clear the depth buffer.</summary>
Depth = 2,
/// <summary>Clear both color and depth buffers.</summary>
All = Depth | Color
}
}