20 lines
394 B
C#
20 lines
394 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerLookAt : MonoBehaviour
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{
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public float speed = 5f;
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void Update()
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{
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float horizontal = Input.GetAxis("Mouse X") * speed;
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float vertical = Input.GetAxis("Mouse Y") * speed;
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transform.Rotate(0f, horizontal, 0f, Space.World);
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transform.Rotate(-vertical, 0f, 0f, Space.Self);
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}
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}
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