2021-06-25 07:50:12 -04:00

20 lines
394 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerLookAt : MonoBehaviour
{
public float speed = 5f;
void Update()
{
float horizontal = Input.GetAxis("Mouse X") * speed;
float vertical = Input.GetAxis("Mouse Y") * speed;
transform.Rotate(0f, horizontal, 0f, Space.World);
transform.Rotate(-vertical, 0f, 0f, Space.Self);
}
}