2021-06-25 07:50:12 -04:00

21 lines
673 B
C#

using UnityEditor;
namespace Cinemachine.Editor
{
[CustomEditor(typeof(CinemachineImpulseSource))]
internal sealed class CinemachineImpulseSourceEditor
: BaseEditor<CinemachineImpulseSource>
{
public override void OnInspectorGUI()
{
BeginInspector();
EditorGUILayout.Separator();
EditorGUILayout.HelpBox(
"First set up the Signal and Range, then connect your impulse-generating event "
+ "to one of the GenerateImpulse API methods defined in this script.",
MessageType.Info);
DrawRemainingPropertiesInInspector();
}
}
}