2021-06-25 07:50:12 -04:00

77 lines
3.4 KiB
C#

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Cinemachine.Editor
{
[CustomEditor(typeof(CinemachineTrackedDolly))]
internal sealed class CinemachineTrackedDollyEditor : BaseEditor<CinemachineTrackedDolly>
{
/// <summary>Get the property names to exclude in the inspector.</summary>
/// <param name="excluded">Add the names to this list</param>
protected override void GetExcludedPropertiesInInspector(List<string> excluded)
{
base.GetExcludedPropertiesInInspector(excluded);
switch (Target.m_CameraUp)
{
default:
break;
case CinemachineTrackedDolly.CameraUpMode.PathNoRoll:
case CinemachineTrackedDolly.CameraUpMode.FollowTargetNoRoll:
excluded.Add(FieldPath(x => x.m_RollDamping));
break;
case CinemachineTrackedDolly.CameraUpMode.Default:
excluded.Add(FieldPath(x => x.m_PitchDamping));
excluded.Add(FieldPath(x => x.m_YawDamping));
excluded.Add(FieldPath(x => x.m_RollDamping));
break;
}
}
public override void OnInspectorGUI()
{
BeginInspector();
if (Target.m_Path == null)
EditorGUILayout.HelpBox("A Path is required", MessageType.Warning);
if (Target.m_AutoDolly.m_Enabled && Target.FollowTarget == null)
EditorGUILayout.HelpBox("AutoDolly requires a Follow Target", MessageType.Warning);
DrawRemainingPropertiesInInspector();
}
/// Process a position drag from the user.
/// Called "magically" by the vcam editor, so don't change the signature.
public void OnVcamPositionDragged(Vector3 delta)
{
if (Target.m_Path != null)
{
Undo.RegisterCompleteObjectUndo(Target, "Camera drag");
Quaternion targetOrientation = Target.m_Path.EvaluateOrientationAtUnit(
Target.m_PathPosition, Target.m_PositionUnits);
Vector3 localOffset = Quaternion.Inverse(targetOrientation) * delta;
Target.m_PathOffset += localOffset;
}
}
[DrawGizmo(GizmoType.Active | GizmoType.InSelectionHierarchy, typeof(CinemachineTrackedDolly))]
private static void DrawTrackeDollyGizmos(CinemachineTrackedDolly target, GizmoType selectionType)
{
if (target.IsValid)
{
CinemachinePathBase path = target.m_Path;
if (path != null)
{
var isActive = CinemachineCore.Instance.IsLive(target.VirtualCamera);
CinemachinePathEditor.DrawPathGizmo(path, path.m_Appearance.pathColor, isActive);
Vector3 pos = path.EvaluatePositionAtUnit(target.m_PathPosition, target.m_PositionUnits);
Color oldColor = Gizmos.color;
Gizmos.color = isActive
? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour
: CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour;
Gizmos.DrawLine(pos, target.VirtualCamera.State.RawPosition);
Gizmos.color = oldColor;
}
}
}
}
}