2021-06-25 07:50:12 -04:00

20 lines
681 B
C#

using UnityEditor;
using UnityEngine;
namespace Cinemachine.Editor
{
[CustomEditor(typeof(CinemachineSameAsFollowTarget))]
internal sealed class CinemachineSameAsFollowTargetEditor : BaseEditor<CinemachineSameAsFollowTarget>
{
public override void OnInspectorGUI()
{
BeginInspector();
if (Target.FollowTarget == null)
EditorGUILayout.HelpBox(
"Same As Follow Target requires a Follow target. It will set the virtual camera's rotation to be the same as that of the Follow Target.",
MessageType.Warning);
DrawRemainingPropertiesInInspector();
}
}
}