2021-06-25 07:50:12 -04:00

14 lines
282 B
C#

using UnityEditor;
namespace Cinemachine.Editor
{
[CustomEditor(typeof(CinemachinePOV))]
internal sealed class CinemachinePOVEditor : BaseEditor<CinemachinePOV>
{
private void OnEnable()
{
Target.UpdateInputAxisProvider();
}
}
}