2021-06-25 07:50:12 -04:00

24 lines
824 B
C#

using UnityEditor;
using UnityEngine;
namespace Cinemachine.Editor
{
[CustomEditor(typeof(CinemachineHardLookAt))]
internal sealed class CinemachineHardLookAtEditor : BaseEditor<CinemachineHardLookAt>
{
public override void OnInspectorGUI()
{
BeginInspector();
if (Target.LookAtTarget == null)
EditorGUILayout.HelpBox(
"Hard Look At requires a LookAt target. Change Aim to Do Nothing if you don't want a LookAt target.",
MessageType.Warning);
EditorGUI.BeginChangeCheck();
GUI.enabled = false;
EditorGUILayout.LabelField(" ", "No additional settings", EditorStyles.miniLabel);
GUI.enabled = true;
DrawRemainingPropertiesInInspector();
}
}
}