24 lines
824 B
C#
24 lines
824 B
C#
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace Cinemachine.Editor
|
|
{
|
|
[CustomEditor(typeof(CinemachineHardLookAt))]
|
|
internal sealed class CinemachineHardLookAtEditor : BaseEditor<CinemachineHardLookAt>
|
|
{
|
|
public override void OnInspectorGUI()
|
|
{
|
|
BeginInspector();
|
|
if (Target.LookAtTarget == null)
|
|
EditorGUILayout.HelpBox(
|
|
"Hard Look At requires a LookAt target. Change Aim to Do Nothing if you don't want a LookAt target.",
|
|
MessageType.Warning);
|
|
EditorGUI.BeginChangeCheck();
|
|
GUI.enabled = false;
|
|
EditorGUILayout.LabelField(" ", "No additional settings", EditorStyles.miniLabel);
|
|
GUI.enabled = true;
|
|
DrawRemainingPropertiesInInspector();
|
|
}
|
|
}
|
|
}
|