2021-06-25 07:50:12 -04:00

20 lines
637 B
C#

using UnityEditor;
using UnityEngine;
namespace Cinemachine.Editor
{
[CustomEditor(typeof(CinemachineHardLockToTarget))]
internal sealed class CinemachineHardLockToTargetEditor : BaseEditor<CinemachineHardLockToTarget>
{
public override void OnInspectorGUI()
{
BeginInspector();
if (Target.FollowTarget == null)
EditorGUILayout.HelpBox(
"Hard Lock requires a Follow Target. Change Body to Do Nothing if you don't want a Follow target.",
MessageType.Warning);
DrawRemainingPropertiesInInspector();
}
}
}