20 lines
637 B
C#
20 lines
637 B
C#
using UnityEditor;
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using UnityEngine;
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namespace Cinemachine.Editor
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{
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[CustomEditor(typeof(CinemachineHardLockToTarget))]
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internal sealed class CinemachineHardLockToTargetEditor : BaseEditor<CinemachineHardLockToTarget>
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{
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public override void OnInspectorGUI()
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{
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BeginInspector();
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if (Target.FollowTarget == null)
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EditorGUILayout.HelpBox(
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"Hard Lock requires a Follow Target. Change Body to Do Nothing if you don't want a Follow target.",
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MessageType.Warning);
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DrawRemainingPropertiesInInspector();
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}
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}
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}
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