using UnityEngine; using UnityEditor; using Cinemachine.Editor; using System.Collections.Generic; using Cinemachine.Utility; namespace Cinemachine { [CustomEditor(typeof(CinemachineFreeLook))] [CanEditMultipleObjects] internal sealed class CinemachineFreeLookEditor : CinemachineVirtualCameraBaseEditor { /// Get the property names to exclude in the inspector. /// Add the names to this list protected override void GetExcludedPropertiesInInspector(List excluded) { base.GetExcludedPropertiesInInspector(excluded); excluded.Add(FieldPath(x => x.m_Orbits)); if (!Target.m_CommonLens) excluded.Add(FieldPath(x => x.m_Lens)); if (Target.m_BindingMode == CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp) { excluded.Add(FieldPath(x => x.m_Heading)); excluded.Add(FieldPath(x => x.m_RecenterToTargetHeading)); } } protected override void OnEnable() { base.OnEnable(); Target.UpdateInputAxisProvider(); } protected override void OnDisable() { base.OnDisable(); // Must destroy child editors or we get exceptions if (m_editors != null) foreach (UnityEditor.Editor e in m_editors) if (e != null) UnityEngine.Object.DestroyImmediate(e); } public override void OnInspectorGUI() { Target.m_XAxis.ValueRangeLocked = (Target.m_BindingMode == CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp); // Ordinary properties BeginInspector(); DrawHeaderInInspector(); DrawPropertyInInspector(FindProperty(x => x.m_Priority)); DrawTargetsInInspector(FindProperty(x => x.m_Follow), FindProperty(x => x.m_LookAt)); DrawPropertyInInspector(FindProperty(x => x.m_StandbyUpdate)); DrawLensSettingsInInspector(FindProperty(x => x.m_Lens)); DrawRemainingPropertiesInInspector(); // Orbits EditorGUI.BeginChangeCheck(); SerializedProperty orbits = FindProperty(x => x.m_Orbits); for (int i = 0; i < CinemachineFreeLook.RigNames.Length; ++i) { Rect rect = EditorGUILayout.GetControlRect(true); SerializedProperty orbit = orbits.GetArrayElementAtIndex(i); InspectorUtility.MultiPropertyOnLine(rect, new GUIContent(CinemachineFreeLook.RigNames[i]), new [] { orbit.FindPropertyRelative(() => Target.m_Orbits[i].m_Height), orbit.FindPropertyRelative(() => Target.m_Orbits[i].m_Radius) }, null); } if (EditorGUI.EndChangeCheck()) serializedObject.ApplyModifiedProperties(); // Rigs if (Selection.objects.Length == 1) { UpdateRigEditors(); for (int i = 0; i < m_editors.Length; ++i) { if (m_editors[i] == null) continue; EditorGUILayout.Separator(); EditorGUILayout.BeginVertical(GUI.skin.box); EditorGUILayout.LabelField(RigNames[i], EditorStyles.boldLabel); ++EditorGUI.indentLevel; m_editors[i].OnInspectorGUI(); --EditorGUI.indentLevel; EditorGUILayout.EndVertical(); } } // Extensions DrawExtensionsWidgetInInspector(); } string[] RigNames; CinemachineVirtualCameraBase[] m_rigs; UnityEditor.Editor[] m_editors; void UpdateRigEditors() { RigNames = CinemachineFreeLook.RigNames; if (m_rigs == null) m_rigs = new CinemachineVirtualCameraBase[RigNames.Length]; if (m_editors == null) m_editors = new UnityEditor.Editor[RigNames.Length]; for (int i = 0; i < RigNames.Length; ++i) { CinemachineVirtualCamera rig = Target.GetRig(i); if (rig == null || rig != m_rigs[i]) { m_rigs[i] = rig; if (m_editors[i] != null) UnityEngine.Object.DestroyImmediate(m_editors[i]); m_editors[i] = null; if (rig != null) CreateCachedEditor(rig, null, ref m_editors[i]); } } } /// /// Register with CinemachineFreeLook to create the pipeline in an undo-friendly manner /// [InitializeOnLoad] class CreateRigWithUndo { static CreateRigWithUndo() { CinemachineFreeLook.CreateRigOverride = (CinemachineFreeLook vcam, string name, CinemachineVirtualCamera copyFrom) => { // Create a new rig with default components GameObject go = InspectorUtility.CreateGameObject(name); Undo.RegisterCreatedObjectUndo(go, "created rig"); Undo.SetTransformParent(go.transform, vcam.transform, "parenting rig"); CinemachineVirtualCamera rig = Undo.AddComponent(go); Undo.RecordObject(rig, "creating rig"); if (copyFrom != null) ReflectionHelpers.CopyFields(copyFrom, rig); else { go = rig.GetComponentOwner().gameObject; Undo.RecordObject(Undo.AddComponent(go), "creating rig"); Undo.RecordObject(Undo.AddComponent(go), "creating rig"); } return rig; }; CinemachineFreeLook.DestroyRigOverride = (GameObject rig) => { Undo.DestroyObjectImmediate(rig); }; } } [DrawGizmo(GizmoType.Active | GizmoType.Selected, typeof(CinemachineFreeLook))] private static void DrawFreeLookGizmos(CinemachineFreeLook vcam, GizmoType selectionType) { // Standard frustum and logo CinemachineBrainEditor.DrawVirtualCameraBaseGizmos(vcam, selectionType); Color originalGizmoColour = Gizmos.color; bool isActiveVirtualCam = CinemachineCore.Instance.IsLive(vcam); Gizmos.color = isActiveVirtualCam ? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour : CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour; if (vcam.Follow != null) { Vector3 pos = vcam.Follow.position; Vector3 up = vcam.State.ReferenceUp; var MiddleRig = vcam.GetRig(1).GetCinemachineComponent(); if (MiddleRig != null) { Quaternion orient = MiddleRig.GetReferenceOrientation(up); up = orient * Vector3.up; float rotation = vcam.m_XAxis.Value + vcam.m_Heading.m_Bias; orient = Quaternion.AngleAxis(rotation, up) * orient; CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius( pos + up * vcam.m_Orbits[0].m_Height, orient, vcam.m_Orbits[0].m_Radius); CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius( pos + up * vcam.m_Orbits[1].m_Height, orient, vcam.m_Orbits[1].m_Radius); CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius( pos + up * vcam.m_Orbits[2].m_Height, orient, vcam.m_Orbits[2].m_Radius); DrawCameraPath(pos, orient, vcam); } } Gizmos.color = originalGizmoColour; } private static void DrawCameraPath(Vector3 atPos, Quaternion orient, CinemachineFreeLook vcam) { Matrix4x4 prevMatrix = Gizmos.matrix; Gizmos.matrix = Matrix4x4.TRS(atPos, orient, Vector3.one); const int kNumSteps = 20; Vector3 currPos = vcam.GetLocalPositionForCameraFromInput(0f); for (int i = 1; i < kNumSteps + 1; ++i) { float t = (float)i / (float)kNumSteps; Vector3 nextPos = vcam.GetLocalPositionForCameraFromInput(t); Gizmos.DrawLine(currPos, nextPos); currPos = nextPos; } Gizmos.matrix = prevMatrix; } } }