using System.Collections.Generic; using Newtonsoft.Json; using NUnit.Framework; namespace Unity.Nuget.NewtonsoftJson.Tests { public class SanityTests { [Test] public void TestWithString() { Assert.IsTrue(true); const string testString = "test-string"; var json = JsonConvert.SerializeObject(testString); var newString = JsonConvert.DeserializeObject(json); Assert.AreEqual(testString, newString); } [Test] public void TestWithCustomObject() { var testObject = new TestObject { TestInt = 3, TestString = "test-string", TestList = new List { "test1", "test2" } }; var json = JsonConvert.SerializeObject(testObject); var newObject = JsonConvert.DeserializeObject(json); Assert.AreEqual(testObject.TestInt, newObject.TestInt); Assert.AreEqual(testObject.TestString, newObject.TestString); for (var i = 0; i < 2; i++) { Assert.AreEqual(testObject.TestList[i], newObject.TestList[i]); } } class TestObject { public string TestString; public List TestList; public int TestInt; } } }