using GluonGui.WorkspaceWindow.Views.Checkin.Operations; namespace Unity.PlasticSCM.Editor.Gluon { internal class CheckinProgress { internal CheckinProgress(PlasticGUIClient guiClient) { mGuiClient = guiClient; } internal void Refresh(CheckinProgressData progress) { mGuiClient.Progress.ProgressHeader = progress.ProgressText; mGuiClient.Progress.TotalProgressMessage = progress.TotalProgressText; mGuiClient.Progress.TotalProgressPercent = ((double)progress.TotalProgressValue) / 100; mGuiClient.Progress.ShowCurrentBlock = progress.bShowCurrentBlock; mGuiClient.Progress.CurrentBlockProgressMessage = progress.CurrentBlockText; mGuiClient.Progress.CurrentBlockProgressPercent = ((double)progress.CurrentBlockProgressValue) / 100; } PlasticGUIClient mGuiClient; } }