using System; using UnityEngine; using UnityEngine.UI; public class PauseMenuController : MonoBehaviour { public static bool active; RawImage img; private void Start() { active = false; img = GetComponent(); } private void Update() { if (Input.GetButtonDown("Cancel")) active = !active; img.color = Color.black * Convert.ToSingle(active) * 0.75f; for (int i = 0; i < transform.childCount; i++) transform.GetChild(i).gameObject.SetActive(active); } }