Using pre-set license Built from '2021.1/staging' branch; Version is '2021.1.9f1 (7a790e367ab3) revision 8026382'; Using compiler version '192528614'; Build Type 'Release' OS: 'Windows 10 Home; OS build 19041.1052; Version 2004; 64bit' Language: 'en' Physical Memory: 16276 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0 COMMAND LINE ARGUMENTS: E:\Unity Editors\2021.1.9f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath E:/Kyle's Stuff/Gits/Repos/Entity-March-Dream-Remastered -logFile Logs/AssetImportWorker0.log -srvPort 60886 Successfully changed project path to: E:/Kyle's Stuff/Gits/Repos/Entity-March-Dream-Remastered E:/Kyle's Stuff/Gits/Repos/Entity-March-Dream-Remastered Using Asset Import Pipeline V2. Refreshing native plugins compatible for Editor in 288.72 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.1.9f1 (7a790e367ab3) [Subsystems] Discovering subsystems at path E:/Unity Editors/2021.1.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path E:/Kyle's Stuff/Gits/Repos/Entity-March-Dream-Remastered/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f82) Vendor: NVIDIA VRAM: 3962 MB Driver: 27.21.14.6109 Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found Initialize mono Mono path[0] = 'E:/Unity Editors/2021.1.9f1/Editor/Data/Managed' Mono path[1] = 'E:/Unity Editors/2021.1.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' Mono config path = 'E:/Unity Editors/2021.1.9f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56220 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: E:/Unity Editors/2021.1.9f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: E:/Unity Editors/2021.1.9f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Register platform support module: E:/Unity Editors/2021.1.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: E:/Unity Editors/2021.1.9f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Register platform support module: E:/Unity Editors/2021.1.9f1/Editor/Data/PlaybackEngines/LuminSupport/UnityEditor.Lumin.Extensions.dll Registered in 0.065558 seconds. Native extension for Lumin target not found Native extension for LinuxStandalone target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 100.95 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 8.615 seconds Domain Reload Profiling: ReloadAssembly (8615ms) BeginReloadAssembly (121ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (558ms) LoadAssemblies (143ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (205ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (37ms) SetupLoadedEditorAssemblies (239ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (10ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (101ms) BeforeProcessingInitializeOnLoad (1ms) ProcessInitializeOnLoadAttributes (96ms) ProcessInitializeOnLoadMethodAttributes (30ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.359809 seconds.