# 2D Renderer Data Asset ![The 2D Renderer Data Asset property settings](Images/2D/2dRendererData_properties.png) The __2D Renderer Data__ Asset contains the settings that affect the way __2D Lights__ are applied to lit Sprites. You can set the way Lights emulate HDR lighting with the [HDR Emulation Scale](HDREmulationScale), or customize your own [Light Blend Styles](LightBlendStyles). Refer to their respective pages for more information about their properties and options. ## Default Material Type ![The 2D Renderer Data Asset property settings](Images/2D/Default_Material_Type.png) Unity assigns a Material of the selected __Default Material Type__ to Sprites when they are created. The available options have the following properties and functions. __Lit__: Unity assigns a Material with the Lit type (default Material: Sprite-Lit-Default). 2D Lights affect Materials of this type. __Unlit__: Unity assigns a Material with the Unlit type (default Material: Sprite-Lit-Default). 2D Lights do not affect Materials of this type. __Custom__: Unity assigns a Material with the Custom type. When you select this option, Unity shows the __Default Custom Material__ box. Assign the desired Material to this box. ![The 2D Renderer Data Asset property settings](Images/2D/Default_Custom_Material.png) ## Use Depth/Stencil Buffer This option is enabled by default. Clear this option to disable the Depth/[Stencil](https://docs.unity3d.com/Manual/SL-Stencil.html) Buffer. Doing so might improve your project’s performance, especially on mobile platforms. You should clear this option if you are not using any features that require the Depth/Stencil Buffer (such as [Sprite Mask](https://docs.unity3d.com/Manual/class-SpriteMask.html)). ## Camera Sorting Layer Texture The __2D Renderer Data__ can specify how to supply the shader variable _CameraSortingLayerTexture for use in custom shaders. ### Bound All layers captured for use in the supplied texture will be drawn from the very back layer until and including the layer specified by __Bound__ ### Downsampling Method Downsampling will reduce the texture resolution used by _CameraSortingLayerTexture_. The options are: __None__, __2x Bilinear__, __4x Box__, __4x Bilinear__