idk why stuff changed but it doesnt affect the game

all it did was change numbers i think
This commit is contained in:
That-One-Nerd 2021-07-01 09:29:57 -04:00
parent f64ac947d5
commit 648354c746
505 changed files with 13185 additions and 18009 deletions

View File

@ -9,7 +9,7 @@
<ProductVersion>10.0.20506</ProductVersion> <ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion> <SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace> <RootNamespace></RootNamespace>
<ProjectGuid>{6BE18C4F-CB6B-A666-179E-4B2F14775C72}</ProjectGuid> <ProjectGuid>{00EC2796-683A-9326-0876-ABA0C07B05B4}</ProjectGuid>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder> <AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName> <AssemblyName>Assembly-CSharp</AssemblyName>
@ -59,20 +59,20 @@
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" /> <Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\Scripts\Gameplay\Platform.cs" />
<Compile Include="Assets\Scripts\Misc\Transition.cs" />
<Compile Include="Assets\Scripts\Gameplay\DeathFloor.cs" />
<Compile Include="Assets\Scripts\Gameplay\PlayerController.cs" />
<Compile Include="Assets\Scripts\Misc\ConstantManager.cs" />
<Compile Include="Assets\Scripts\Misc\TimedTransition.cs" /> <Compile Include="Assets\Scripts\Misc\TimedTransition.cs" />
<Compile Include="Assets\Scripts\Misc\SinPos.cs" /> <Compile Include="Assets\Scripts\Gameplay\Platform.cs" />
<Compile Include="Assets\Scripts\Buttons\Button.cs" />
<Compile Include="Assets\Scripts\Buttons\TitleScreenButton.cs" />
<Compile Include="Assets\Scripts\Buttons\LevelSelectButtons.cs" />
<Compile Include="Assets\Scripts\Gameplay\Timer.cs" />
<Compile Include="Assets\Scripts\Buttons\PauseMenuButtons.cs" />
<Compile Include="Assets\Scripts\Gameplay\PauseMenuController.cs" /> <Compile Include="Assets\Scripts\Gameplay\PauseMenuController.cs" />
<Compile Include="Assets\Scripts\Misc\ClickyStuffs.cs" /> <Compile Include="Assets\Scripts\Misc\ClickyStuffs.cs" />
<Compile Include="Assets\Scripts\Buttons\PauseMenuButtons.cs" />
<Compile Include="Assets\Scripts\Misc\Transition.cs" />
<Compile Include="Assets\Scripts\Buttons\TitleScreenButton.cs" />
<Compile Include="Assets\Scripts\Buttons\LevelSelectButtons.cs" />
<Compile Include="Assets\Scripts\Gameplay\DeathFloor.cs" />
<Compile Include="Assets\Scripts\Misc\SinPos.cs" />
<Compile Include="Assets\Scripts\Buttons\Button.cs" />
<Compile Include="Assets\Scripts\Gameplay\Timer.cs" />
<Compile Include="Assets\Scripts\Gameplay\PlayerController.cs" />
<Compile Include="Assets\Scripts\Misc\ConstantManager.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
@ -705,8 +705,8 @@
<Reference Include="VSSettingsProvider"> <Reference Include="VSSettingsProvider">
<HintPath>Library\ScriptAssemblies\VSSettingsProvider.dll</HintPath> <HintPath>Library\ScriptAssemblies\VSSettingsProvider.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.Core.Runtime"> <Reference Include="Unity.2D.Sprite.Editor">
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Runtime.dll</HintPath> <HintPath>Library\ScriptAssemblies\Unity.2D.Sprite.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.Flow"> <Reference Include="Unity.VisualScripting.Flow">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath> <HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
@ -726,6 +726,9 @@
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath> <HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.Core.Runtime">
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Core"> <Reference Include="Unity.VisualScripting.Core">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath> <HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
</Reference> </Reference>
@ -768,9 +771,6 @@
<Reference Include="Unity.SysrootPackage.Editor"> <Reference Include="Unity.SysrootPackage.Editor">
<HintPath>Library\ScriptAssemblies\Unity.SysrootPackage.Editor.dll</HintPath> <HintPath>Library\ScriptAssemblies\Unity.SysrootPackage.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.2D.Sprite.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.Sprite.Editor.dll</HintPath>
</Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
</ItemGroup> </ItemGroup>

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@ -0,0 +1,20 @@

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{00EC2796-683A-9326-0876-ABA0C07B05B4}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{00EC2796-683A-9326-0876-ABA0C07B05B4}.Release|Any CPU.Build.0 = Release|Any CPU
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HideSolutionNode = FALSE
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