169 lines
6.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.VFX;
namespace UnityEngine.VFX.Utility
{
/// <summary>
/// Camera parameter binding helper class.
/// </summary>
[VFXBinder("HDRP/HDRP Camera")]
public class HDRPCameraBinder : VFXBinderBase
{
/// <summary>
/// Camera HDRP additional data.
/// </summary>
public HDAdditionalCameraData AdditionalData;
Camera m_Camera;
[VFXPropertyBinding("UnityEditor.VFX.CameraType"), SerializeField]
ExposedProperty CameraProperty = "Camera";
RTHandle m_Texture;
ExposedProperty m_Position;
ExposedProperty m_Angles;
ExposedProperty m_Scale;
ExposedProperty m_FieldOfView;
ExposedProperty m_NearPlane;
ExposedProperty m_FarPlane;
ExposedProperty m_AspectRatio;
ExposedProperty m_Dimensions;
ExposedProperty m_DepthBuffer;
ExposedProperty m_ColorBuffer;
/// <summary>
/// Set a camera property.
/// </summary>
/// <param name="name">Property name.</param>
public void SetCameraProperty(string name)
{
CameraProperty = name;
UpdateSubProperties();
}
void UpdateSubProperties()
{
// Get Camera component from HDRP additional data
if (AdditionalData != null)
{
m_Camera = AdditionalData.GetComponent<Camera>();
}
// Update VFX Sub Properties
m_Position = CameraProperty + "_transform_position";
m_Angles = CameraProperty + "_transform_angles";
m_Scale = CameraProperty + "_transform_scale";
m_FieldOfView = CameraProperty + "_fieldOfView";
m_NearPlane = CameraProperty + "_nearPlane";
m_FarPlane = CameraProperty + "_farPlane";
m_AspectRatio = CameraProperty + "_aspectRatio";
m_Dimensions = CameraProperty + "_pixelDimensions";
m_DepthBuffer = CameraProperty + "_depthBuffer";
m_ColorBuffer = CameraProperty + "_colorBuffer";
}
void RequestHDRPBuffersAccess(ref HDAdditionalCameraData.BufferAccess access)
{
access.RequestAccess(HDAdditionalCameraData.BufferAccessType.Color);
access.RequestAccess(HDAdditionalCameraData.BufferAccessType.Depth);
}
/// <summary>
/// OnEnable implementation.
/// </summary>
protected override void OnEnable()
{
base.OnEnable();
if (AdditionalData != null)
AdditionalData.requestGraphicsBuffer += RequestHDRPBuffersAccess;
UpdateSubProperties();
}
/// <summary>
/// OnDisable implementation.
/// </summary>
protected override void OnDisable()
{
base.OnDisable();
if (AdditionalData != null)
AdditionalData.requestGraphicsBuffer -= RequestHDRPBuffersAccess;
}
private void OnValidate()
{
UpdateSubProperties();
if (AdditionalData != null)
AdditionalData.requestGraphicsBuffer += RequestHDRPBuffersAccess;
}
/// <summary>
/// Returns true if the Visual Effect and the configuration of the binder are valid to perform the binding.
/// </summary>
/// <param name="component">Component to be tested.</param>
/// <returns>True if the Visual Effect and the configuration of the binder are valid to perform the binding.</returns>
public override bool IsValid(VisualEffect component)
{
return AdditionalData != null
&& m_Camera != null
&& component.HasVector3(m_Position)
&& component.HasVector3(m_Angles)
&& component.HasVector3(m_Scale)
&& component.HasFloat(m_FieldOfView)
&& component.HasFloat(m_NearPlane)
&& component.HasFloat(m_FarPlane)
&& component.HasFloat(m_AspectRatio)
&& component.HasVector2(m_Dimensions)
&& component.HasTexture(m_DepthBuffer)
&& component.HasTexture(m_ColorBuffer);
}
/// <summary>
/// Update bindings for a visual effect.
/// </summary>
/// <param name="component">Component to update.</param>
public override void UpdateBinding(VisualEffect component)
{
var depth = AdditionalData.GetGraphicsBuffer(HDAdditionalCameraData.BufferAccessType.Depth);
var color = AdditionalData.GetGraphicsBuffer(HDAdditionalCameraData.BufferAccessType.Color);
if (depth == null && color == null)
return;
component.SetVector3(m_Position, AdditionalData.transform.position);
component.SetVector3(m_Angles, AdditionalData.transform.eulerAngles);
component.SetVector3(m_Scale, AdditionalData.transform.lossyScale);
// While field of View is set in degrees for the camera, it is expected in radians in VFX
component.SetFloat(m_FieldOfView, Mathf.Deg2Rad * m_Camera.fieldOfView);
component.SetFloat(m_NearPlane, m_Camera.nearClipPlane);
component.SetFloat(m_FarPlane, m_Camera.farClipPlane);
component.SetFloat(m_AspectRatio, m_Camera.aspect);
component.SetVector2(m_Dimensions, new Vector2(m_Camera.pixelWidth * depth.rtHandleProperties.rtHandleScale.x, m_Camera.pixelHeight * depth.rtHandleProperties.rtHandleScale.y));
if (depth != null)
component.SetTexture(m_DepthBuffer, depth.rt);
if (color != null)
component.SetTexture(m_ColorBuffer, color.rt);
}
/// <summary>
/// To string implementation.
/// </summary>
/// <returns>String containing the binder information.</returns>
public override string ToString()
{
return string.Format($"HDRP Camera : '{(AdditionalData == null ? "null" : AdditionalData.gameObject.name)}' -> {CameraProperty}");
}
}
}