2021-09-09 20:42:29 -04:00

37 lines
952 B
C#

//-----------------------------------------------------------------------------
// structure definition
//-----------------------------------------------------------------------------
namespace UnityEngine.Rendering.HighDefinition
{
[GenerateHLSL(PackingRules.Exact)]
enum ShaderPass
{
GBuffer,
Forward,
ForwardUnlit,
DeferredLighting,
DepthOnly,
TransparentDepthPrepass,
TransparentDepthPostpass,
MotionVectors,
Distortion,
LightTransport,
Shadows,
SubsurfaceScattering,
VolumetricLighting,
DbufferProjector,
DbufferMesh,
ForwardEmissiveProjector,
ForwardEmissiveMesh,
Raytracing,
RaytracingIndirect,
RaytracingVisibility,
RaytracingForward,
RaytracingGBuffer,
RaytracingSubSurface,
PathTracing,
Constant,
FullScreenDebug,
}
}