18 lines
537 B
C#

namespace UnityEngine.Rendering.HighDefinition
{
/// <summary>
/// Custom Post Processing injection points.
/// </summary>
public enum CustomPostProcessInjectionPoint
{
/// <summary>After Opaque and Sky.</summary>
AfterOpaqueAndSky = 0,
/// <summary>Before TAA and Post Processing.</summary>
BeforeTAA = 3,
/// <summary>Before Post Processing.</summary>
BeforePostProcess = 1,
/// <summary>After Post Processing.</summary>
AfterPostProcess = 2,
}
}