20 lines
898 B
C#
20 lines
898 B
C#
using UnityEngine.Serialization;
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namespace UnityEngine.Rendering.HighDefinition
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{
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[VolumeComponentDeprecated()]
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class VolumetricLightingController : VolumeComponent
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{
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[Tooltip("Sets the distance (in meters) from the Camera's Near Clipping Plane to the back of the Camera's volumetric lighting buffer.")]
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public MinFloatParameter depthExtent = new MinFloatParameter(64.0f, 0.1f);
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[Tooltip("Controls the distribution of slices along the Camera's focal axis. 0 is exponential distribution and 1 is linear distribution.")]
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[FormerlySerializedAs("depthDistributionUniformity")]
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public ClampedFloatParameter sliceDistributionUniformity = new ClampedFloatParameter(0.75f, 0, 1);
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VolumetricLightingController()
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{
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displayName = "Volumetric Fog Quality (Deprecated)";
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}
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}
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} // UnityEngine.Rendering.HighDefinition
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