2021-09-09 20:42:29 -04:00

40 lines
1.6 KiB
C#

using UnityEditor.Rendering;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
class ReflectionMenuItems
{
[MenuItem("GameObject/3D Object/Mirror", priority = CoreUtils.gameObjectMenuPriority)]
static void CreateMirrorGameObject(MenuCommand menuCommand)
{
GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
GameObjectUtility.SetParentAndAlign(plane, menuCommand.context as GameObject);
Undo.RegisterCreatedObjectUndo(plane, "Create " + plane.name);
Selection.activeObject = plane;
var planarProbe = plane.AddComponent<PlanarReflectionProbe>();
planarProbe.influenceVolume.boxSize = new Vector3(10, 0.01f, 10);
var hdrp = HDRenderPipeline.defaultAsset;
var material = hdrp != null ? hdrp.GetDefaultMirrorMaterial() : null;
if (material)
{
plane.GetComponent<MeshRenderer>().sharedMaterial = material;
}
}
[MenuItem("GameObject/Light/Planar Reflection Probe", priority = CoreUtils.gameObjectMenuPriority)]
static void CreatePlanarReflectionGameObject(MenuCommand menuCommand)
{
var parent = menuCommand.context as GameObject;
var go = CoreEditorUtils.CreateGameObject("Planar Reflection", parent);
var planarProbe = go.AddComponent<PlanarReflectionProbe>();
planarProbe.influenceVolume.boxSize = new Vector3(1, 0.01f, 1);
}
}
}