12 lines
310 B
C#

using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.EntityMarchDream.Bunches.StartMenu
{
public class AnyKeyText : MonoBehaviour
{
private void Update() { if (StartMenu.AnyKeyPressed) Destroy(gameObject); }
}
}