2021-09-09 20:42:29 -04:00

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// Depth pass
Pass
{
Tags { "LightMode"="SceneSelectionPass" }
ZWrite On
Blend Off
HLSLPROGRAM
#define VFX_PASSDEPTH VFX_PASSDEPTH_SELECTION
${VFXInclude("Shaders/ParticlePoints/PassDepthOrMV.template")}
ENDHLSL
}