44 lines
892 B
Plaintext
44 lines
892 B
Plaintext
#if !(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))
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#error VFX_VARYING_PS_INPUTS and VFX_VARYING_POSCS must be defined.
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#endif
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${VFXPerPassInclude}
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${VFXGeneratedBlockFunction}
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struct vs_input
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{
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VFX_DECLARE_INSTANCE_ID
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};
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#pragma vertex vert
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VFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, vs_input i)
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{
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VFX_VARYING_PS_INPUTS o = (VFX_VARYING_PS_INPUTS)0;
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UNITY_SETUP_INSTANCE_ID(i);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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uint index = id;
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${VFXLoadAttributesOrCull}
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${VFXProcessBlocks}
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if (!attributes.alive)
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return o;
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float3 inputVertexPosition = float3(0.0f, 0.0f, 0.0f);
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float3 vPos = attributes.position;
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o.VFX_VARYING_POSCS = TransformPositionVFXToClip(vPos);
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${VFXVertexComputeCurrentAndPreviousClipPos}
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${VFXVertexCommonProcess}
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${VFXVertexAdditionalProcess}
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o.pointSize = 1;
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return o;
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}
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${VFXFragmentCommonFunctions}
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